- From: Corentin Wallez <cwallez@google.com>
- Date: Wed, 28 Jun 2023 15:29:50 +0200
- To: Pierre-Anthony Lemieux <pal@sandflow.com>
- Cc: public-gpu@w3.org
- Message-ID: <CAGdfWNOtmHxgj9CagDL_L8D9bzdyU3z799hJ6ph0TrVz9N7ZXw@mail.gmail.com>
Hey Pierre-Anthony, Thanks for reaching out, I added this topic to the agenda of today's call for socialization and we'll forward any feedback on the ColorWeb-CG repo. Overall the explainer looks to be in a direction that's very compatible with what WebGPU was thinking of. WebGPU supports using `rgba16float` as a format when configuring the canvas context <https://gpuweb.github.io/gpuweb/#canvas-configuration>, and with the use of `rec2020*` color spaces in the same configuration it should be enough signal for the user-agent to do HDR compositing/displaying. Cheers, Corentin On Wed, Jun 28, 2023 at 6:37 AM Pierre-Anthony Lemieux <pal@sandflow.com> wrote: > Dear GPU for the Web WG: > > The Color on the Web CG [1] would very much appreciate your feedback > on the following strawman, which motivates and proposes baseline > modifications to the HTML Canvas API to enable support for > High-Dynamic Range (HDR) imagery: > > > https://github.com/w3c/ColorWeb-CG/blob/8eac62f15e5b41940636beb031f6214b61e933af/hdr_html_canvas_element.md > > The proposed modifications allow the HTML Canvas API to manipulate > High Dynamic Range (HDR) images expressed using the widespread BT.2100 > PQ and BT.2100 HLG color spaces, without precluding adding future HDR > capabilities, such as support for additional color spaces like a > linear high-dynamic range color space. > > Feedback can be provided at [2]. > > Best, > > -- Color on the Web CG chairs > > [1] https://www.w3.org/community/colorweb/ > [2] https://github.com/w3c/ColorWeb-CG/issues > >
Received on Wednesday, 28 June 2023 13:30:14 UTC