Re: Online WGSL editor

Aaand I just realized that in the tweet you pointed out that you can see
the error message in the tooltip. nvm :)

On Tue, Oct 12, 2021 at 3:32 PM Corentin Wallez <cwallez@google.com> wrote:

> Thanks for sharing, it looks great!
>
> A couple comments if you don't mind:
>
>    - You could add a key for Chromium's WebGPU Origin Trial
>    <https://web.dev/gpu/> so that most people using Chromium can visit
>    your site and have WebGPU working.
>    - When there is an error, the lines with errors get highlights but we
>    don't get the error message from the compiler?
>
> I've personally been writing a bunch of WGSL lately and we're missing a
> good code editor at the moment. I keep re-running my program just to find
> that I missed a "u" suffix on some literal or another small error. Having
> realtime compilation checks like in your sandbox (maybe without the
> "compile" button) would make the experience much better!
>
> Corentin
>
> On Tue, Oct 12, 2021 at 3:36 AM Takahiro Aoyagi <taoyagi@mozilla.com>
> wrote:
>
>> Hi all,
>>
>> I made a tiny online WGSL editor. You can test WGSL on your web browsers.
>>
>> Demo and source: https://github.com/takahirox/online-wgsl-editor
>> Video: https://twitter.com/superhoge/status/1447094735110213634
>>
>> I made it because it would help people who want to learn WGSL. Actually
>> writing the shader code will help them understand the WGSL specification.
>>
>> I would be happy if you share it with your friends who are interested in
>> WGSL.
>> And feedback and contribution is very welcome.
>>
>> Thanks
>>
>> Takahiro Aoyagi
>>
>>

Received on Tuesday, 12 October 2021 13:34:04 UTC