- From: Rob Conde <rob.conde@ai-solutions.com>
- Date: Thu, 9 Jan 2020 02:41:10 +0000
- To: "public-gpu@w3.org" <public-gpu@w3.org>
Received on Thursday, 9 January 2020 02:41:22 UTC
Perfect...that's exactly what I needed. Rob ________________________________ From: Kai Ninomiya Sent: Wednesday, January 8, 2020 5:51 PM To: Rob Conde Cc: public-gpu@w3.org Subject: Re: WebGPU software rendering This is up to each browser vendor to figure out. In Chromium, we will use Dawn's Vulkan backend on top of the SwiftShader software renderer's Vulkan frontend. We will also use this if there is no support for WebGPU (Metal, Direct3D 12, or Vulkan). In the future it may become possible to run (a limited version of) WebGPU on Direct3D 11 and OpenGL/ES. On Wed, Jan 8, 2020 at 2:02 PM Rob Conde <rob.conde@ai-solutions.com<mailto:rob.conde@ai-solutions.com>> wrote: I'm wondering how will WebGPU work on devices without graphics hardware (e.g. a VM). Is it expected each platform will have a software rendering fallback? Thanks, Rob Conde
Received on Thursday, 9 January 2020 02:41:22 UTC