- From: Kai Ninomiya <kainino@google.com>
- Date: Wed, 8 Jan 2020 14:51:20 -0800
- To: Rob Conde <rob.conde@ai-solutions.com>
- Cc: "public-gpu@w3.org" <public-gpu@w3.org>
Received on Wednesday, 8 January 2020 22:51:35 UTC
This is up to each browser vendor to figure out. In Chromium, we will use Dawn's Vulkan backend on top of the SwiftShader software renderer's Vulkan frontend. We will also use this if there is no support for WebGPU (Metal, Direct3D 12, or Vulkan). In the future it may become possible to run (a limited version of) WebGPU on Direct3D 11 and OpenGL/ES. On Wed, Jan 8, 2020 at 2:02 PM Rob Conde <rob.conde@ai-solutions.com> wrote: > I'm wondering how will WebGPU work on devices without graphics hardware > (e.g. a VM). Is it expected each platform will have a software rendering > fallback? > > Thanks, > Rob Conde >
Received on Wednesday, 8 January 2020 22:51:35 UTC