- From: Kai Ninomiya <kainino@google.com>
- Date: Wed, 7 Aug 2019 13:49:52 -0700
- To: Kevin Rogovin <kevinrogovin@invisionapp.com>
- Cc: Dean Jackson <dino@apple.com>, Doug Moen <doug@moens.org>, public-gpu <public-gpu@w3.org>
- Message-ID: <CANxMeyAKMr87OZjU6ZMrGEu8awvTYoK=+WteVbtE24xuS9UzzA@mail.gmail.com>
Just want to jump in and say that, in our experience, for GPU compute even more so than graphics, the optimal code can be wildly different on different GPU chipsets/architectures, and it's even more important that apps reach peak performance. We should expect that frameworks (like TensorFlow.js) will need to know which of several architecture-specific hand-tuned implementations of each performance-critical operation (like matmul or conv2d) to choose from for best performance. This doesn't necessarily preclude us from hiding this information behind some user action (like a permission prompt, or PWA installed app), but sites that can't get that permission may resort to brute force tests as mentioned by others. On Wed, Aug 7, 2019 at 1:30 PM Kevin Rogovin <kevinrogovin@invisionapp.com> wrote: > Hi, > > I am sorry, this is very counter-productive to the success of WebGPU whose > goal is to close the performance gap for hardware accelerated graphics > between native and web. > > The previous posts prove that that it is quite possible and feasible to > identify (roughly) the GPU at the cost of slower start-up performance and > batter life on mobile. GPU-intensive apps will NEED to do this (because the > performance profile for different GPU's is literally all over the map > across architectures for various specific loads), thus it will be done. > Rather than making the developer's life more difficult along with making > the user's experience worse, there is a pretty clear way forward: provide > the GPU info directly. If hiding this is important to a user, just as many > browsers allow for changing the browser ID, perhaps a browser can also > provide an option to NOT provide the GPU (i.e. a WebGPU implementation > would report "Generic GPU"). This would then give customers the control of > identifying the hardware, and for those users which take that option who > use a highly GPU intensive app, the downside that it the app will run > perf-test-probing along with other probing on the device. In all honesty, > compared to all the other shenanigans going on with browser tracking, this > is by far the smallest potato. > > If we were in a world where the GPU architectures were quite similar, this > would not be needed, but that is not the world we live in (in all honestly > thankfully too, since variety in hardware is a good thing in my eyes). > > My 2 cents. > > -Kevin > > On Wed, Aug 7, 2019 at 11:04 PM Dean Jackson <dino@apple.com> wrote: > >> >> >> > On 7 Aug 2019, at 14:05, Doug Moen <doug@moens.org> wrote: >> > >> > >> > >> > On Tue, Aug 6, 2019, at 10:35 PM, Myles C. Maxfield wrote: >> >> We’ve heard this defeatist argument before and entirely disagree with >> it. >> > >> > My point is that security designs by non-experts have a poor track >> record. >> > I think fingerprinting security for WebGPU should be designed by a web >> browser fingerprinting security expert >> >> We agree. This *is* advice from our Web Browser fingerprinting security >> experts. >> >> It's not a secret that there are low-level techniques to identify >> hardware, and thus users. Their existence does not mean it is acceptable to >> provide high-level ways to identify hardware/users. >> >> To give an analogy (that will probably cause more distraction than help, >> but whatever).... just because someone can throw a brick through your >> window doesn't mean you should leave your front door unlocked. Maybe some >> day you'll get brick-proof windows. >> >> Dean >> >> >> > , and I also think that you are trying to fix the problem at the wrong >> level of abstraction. The security should be provided at a level above the >> WebGPU API. >> >> >>
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Received on Wednesday, 7 August 2019 20:50:29 UTC