Re: Position: Directly ingest SPIR-V, and not a human-writable shading language

FYI, the discussion has been pushed back to next Wednesday, Jan 10.
-Kai

On Mon, Jan 1, 2018 at 5:08 PM Kai Ninomiya <kainino@google.com> wrote:

> All,
>
> We (Google, with input from Mozilla - greatly appreciated) have just
> published our position paper: *Directly ingest SPIR-V, and not a
> human-writable shading language*. It includes the promise ANGLE bug list
> arguing against human-writable languages.
>
> https://github.com/gpuweb/gpuweb/issues/44
> Feedback is appreciated (let's keep it on the GitHub issue where possible,
> so we don't fork the thread).
>
> Since we plan to discuss shading languages at *this Wednesday's meeting
> (Jan 3)*, it would be ideal if everyone could take a look before then.
> Thanks!
>
> -Kai
>

Received on Wednesday, 3 January 2018 20:16:30 UTC