- From: Kai Ninomiya <kainino@google.com>
- Date: Tue, 25 Dec 2018 14:00:39 -0800
- To: iam here <iamhereintheworld@gmail.com>
- Message-ID: <CANxMeyBLueYNUNpkAwd5RBi=9AzF5w84=nT16U5pBOyzw04FKQ@mail.gmail.com>
public-gpu -> bcc This group is for WebGPU, a future standard successor to WebGL. For glTF, maybe try https://gitter.im/KhronosGroup/glTF? glTF is just a format for storing model data. An application that uses glTF to load models can then do whatever it wants, in the process of putting it on the screen - including modifying or animating the model. glTF also has support for storing animation data. On Sun, Dec 23, 2018, 10:14 PM iam here <iamhereintheworld@gmail.com wrote: > Hi, > I'm not even sure this is the right place for this discussion, if it's > not, I apologize. What I'm curious about is glTF - this is the model format > for the web, right? Well, if a glTF model is displayed in the browser, is > it possible to *tamper with that model* in Javascript?, ie. do animation or > whatever? I went through the X3D docs on the web recently, and that > suggested you COULD do such a thing - and glTF is the successor to X3D, > right? So - is it possible? How, please? > > Thanks > > >
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Received on Tuesday, 25 December 2018 22:01:16 UTC