- From: Richard Schreyer <rschreyer@apple.com>
- Date: Fri, 17 Nov 2017 14:18:04 -0800
- To: Corentin Wallez <cwallez@google.com>
- Cc: Markus Siglreithmaier <m.siglreith@gmail.com>, public-gpu <public-gpu@w3.org>
- Message-id: <5BACD579-FF80-42E2-BE75-D1D8C4A68550@apple.com>
For buffered transitions, do those conceptually happen synchronously upon submission to a queue, or does the user have to wait for some event to know that they have taken effect? ie, if a user encodes and submits a buffered transition, and then does an immediate transition, does anything need to happen between those two steps to ensure ordering? > On Nov 17, 2017, at 11:20 AM, Corentin Wallez <cwallez@google.com> wrote: > > Hey Markus, > > This is correct, NXT defers building the native API command buffer until queue submit. There are pros and cons to it. Examples pros are being able to work around more bugs, and have more flexibility in the implementation, cons that it could increase latency (for VR). > > Cheers, > > Corentin > > On Fri, Nov 17, 2017 at 11:15 AM, Markus Siglreithmaier <m.siglreith@gmail.com <mailto:m.siglreith@gmail.com>> wrote: > Hi, > > I'm having a small question regarding the implementation of memory barriers. In the proposal the previous resources states (D3D12) or access masks (Vulkan) are unknown at command buffer recording time and only known on actual queue submission if I understand it correctly. Would this require then to cache all commands internally and defer the actual command buffer calls until queue submission? > > Cheers, > Markus > > Am 15.11.2017 um 05:51 schrieb Corentin Wallez: >> Hey all, >> >> We wrote some document to help everyone reason about NXT's proposals for memory barriers and resource upload /download. Unfortunately we still don't have a fleshed out proposal that minimizes the number of copies on UMA. Instead the docs focus on explaining our current design for resource upload/download and for memory barriers since they are very tied. Eventually we'll have these docs in MarkDown in some repo, either WebGPU's or NXT's. >> NXT "memory barriers" <https://docs.google.com/document/d/1k7lPmxP7M7MMQR4g210lNC5TPwmXCMLgKOQWNiuJxzA> <- Please read this first as buffer mapping depends on it. >> NXT buffer mapping <https://docs.google.com/document/d/1HFzMMvDGHFtTgjNT0j-0SQ1fNU9R7woZ4JuNJdAXBjg> >> Cheers, >> >> Corentin > >
Received on Friday, 17 November 2017 23:34:09 UTC