- From: Nilsson, Claes1 <Claes1.Nilsson@sonyericsson.com>
- Date: Mon, 6 Sep 2010 10:42:30 +0200
- To: Kirk Crist <kcrist@comcast.net>, "public-geolocation@w3.org" <public-geolocation@w3.org>
Could you please elaborate a little more on your comment. Claes > -----Original Message----- > From: Kirk Crist [mailto:kcrist@comcast.net] > Sent: den 4 september 2010 14:00 > To: Nilsson, Claes1 > Subject: Re: New DeviceOrientationEvent.absolute property > > it will never work > ----- Original Message ----- > From: "Nilsson, Claes1" <Claes1.Nilsson@sonyericsson.com> > To: "Steve Block" <steveblock@google.com>; "public-geolocation" > <public-geolocation@w3.org> > Cc: "Dean Jackson" <dino@apple.com> > Sent: Friday, September 03, 2010 10:06 AM > Subject: RE: New DeviceOrientationEvent.absolute property > > > This sounds reasonable. > > Regards > Claes > > > -----Original Message----- > > From: public-geolocation-request@w3.org [mailto:public-geolocation- > > request@w3.org] On Behalf Of Steve Block > > Sent: den 3 september 2010 12:49 > > To: public-geolocation > > Cc: Dean Jackson > > Subject: New DeviceOrientationEvent.absolute property > > > > Dean has suggested adding a flag to the DeviceOrientationEvent to > > indicate whether or not the orientation values are absolute, as > > opposed to being only relative. A device without a compass may be > able > > to provide only the latter, but this could still be of use in some > > applications. > > > > I propose adding a new 'absolute' property ... > > > > interface DeviceOrientationEvent { > > readonly attribute boolean? absolute; > > ... > > } > > > > If there are no further comments, I'll add this to the spec. > > > > Thanks, > > Steve > > > > > > >>> Along these lines, I wonder if DeviceOrientation should have a > flag > > to indicate whether or not it is real > > >>> world accurate. For example, some hardware might be able to > > accurately return orientation changes > > >>> but not have a compass. This is still extremely useful in games, > > where they don't necessarily care > > >>> about real-world orientation, but rather the change in > orientation. > > > > >> Good point. Would this use case be solved by the rotation rate > data > > >> we've added to DeviceMotionEvent? > > > > > Sort of, but the DeviceOrientationEvent is much easier to use. I > feel > > bad because I proposed it, but in most > > > cases the gyro change data is too low-level - all you care about is > > the current orientation :) I'm sure there > > > are games that will use gyro rotation rates, but it would be very > > nice to have a flag on the > > > DeviceOrientationEvent. > > > > > > -- > > Google UK Limited > > Registered Office: Belgrave House, 76 Buckingham Palace Road, London > > SW1W 9TQ > > Registered in England Number: 3977902 >
Received on Monday, 6 September 2010 08:43:07 UTC