- From: Steve Block <steveblock@google.com>
- Date: Fri, 3 Sep 2010 11:49:07 +0100
- To: public-geolocation <public-geolocation@w3.org>
- Cc: Dean Jackson <dino@apple.com>
Dean has suggested adding a flag to the DeviceOrientationEvent to indicate whether or not the orientation values are absolute, as opposed to being only relative. A device without a compass may be able to provide only the latter, but this could still be of use in some applications. I propose adding a new 'absolute' property ... interface DeviceOrientationEvent { readonly attribute boolean? absolute; ... } If there are no further comments, I'll add this to the spec. Thanks, Steve >>> Along these lines, I wonder if DeviceOrientation should have a flag to indicate whether or not it is real >>> world accurate. For example, some hardware might be able to accurately return orientation changes >>> but not have a compass. This is still extremely useful in games, where they don't necessarily care >>> about real-world orientation, but rather the change in orientation. >> Good point. Would this use case be solved by the rotation rate data >> we've added to DeviceMotionEvent? > Sort of, but the DeviceOrientationEvent is much easier to use. I feel bad because I proposed it, but in most > cases the gyro change data is too low-level - all you care about is the current orientation :) I'm sure there > are games that will use gyro rotation rates, but it would be very nice to have a flag on the > DeviceOrientationEvent. -- Google UK Limited Registered Office: Belgrave House, 76 Buckingham Palace Road, London SW1W 9TQ Registered in England Number: 3977902
Received on Friday, 3 September 2010 10:49:36 UTC