- From: Francois Daoust <fd@w3.org>
- Date: Tue, 04 May 2021 09:50:58 +0000
- To: public-games@w3.org
- Cc: "Paul Adenot" <padenot@mozilla.com>, "Bernard Aboba" <bernard.aboba@microsoft.com>, "Chris Cunningham" <chcunningham@google.com>, "Marie-Claire Forgue" <mcf@w3.org>
Hi again, I'm happy to report that the videos that were recorded during the Games CG are now available along with transcripts: - Anthony Bowker on Unity for the Web: https://www.w3.org/2021/05/gamescg/unity.html - Chris Cunningham, Bernard Aboba, Paul Adenot on WebCodecs: https://www.w3.org/2021/05/gamescg/webcodecs.html - Andrzej Mazur on Gamedev.js survey and jam: https://www.w3.org/2021/05/gamescg/gamedevjs.html Feel free to share! Thanks, Francois. ------ Original message ------ From: "Francois Daoust" <fd@w3.org> To: public-games@w3.org Cc: "Paul Adenot" <padenot@mozilla.com>; "Bernard Aboba" <bernard.aboba@microsoft.com>; "Chris Cunningham" <chcunningham@google.com> Date: 28/04/2021 09:59:37 >Hi Web games fans, > >Thank you to everyone who joined last Web Games CG call. > >🧐 The full minutes are available here ><https://docs.google.com/document/d/1CQtWyYPOjLy7np7SW-exbW20SXv61YaStBBVi042oHc/edit#heading=h.eng6u8j06uml> >🧐 > >The group discussed the following topics: >Anthony Bowker from Unity gave a presentation about Unity's current >HTML5 efforts, mentioning:How to generate a web-based version of Dragon >Crashers that can be embedded in a canvas elementThe compilation >workflow that runs under the hoods, and the IL2CPP toolchain in >particularThe roadmap for web features, including focus on smaller >download size and memory usage to target mobile devices, and >integration with sensorsProject Tiny, powered by DOTS, which offers a >lower footprint alternative to the HTML5 exportBernard Aboba from >Microsoft, Paul Adenot from Mozilla, Chris Cunningham from Google >presented WebCodecs.What the specification enables in terms of precise >control over decoded audio and/or video framesTwo main envisioned use >cases for games: progressive decoding and zero-copy transfer of decoded >audio dataFor audio, WebCodecs provides a memory-footprint-friendly and >lower-level approach to decodeAudioData. WebCodecs does not handle >demuxing but community-maintained demuxers in JS/WASM are >envisioned.Andrzej Mazur from Enclave Games shared news about the >Gamedev.js survey and jamSurvey got >400 responses from 72 >countries.Main takeaways: 40% of responses from solo developers. 22% >haven't released any Web game yet. 58% checked the "earn less than $1k >per year" box, but positive responses for the happiness question >overall!Jam session started 2 years before the call, with web >Monetization and decentralized as main categoriesThe Media Working >Group welcomes feedback on WebCodecs regarding suitability and specific >needs in web game on the WebCodecs repo ><https://github.com/w3c/webcodecs>. >📹 Presentations were recorded and will soon be published online. I'll >send a follow-up message when they are available. 📹 > >The group also discussed the organization of "workshops" during >interleaving bi-monthly calls, for CG participants to brainstorm on a >specific topic related to web games. We'll give it a try with a first >workshop on 11 May at 8am UTC. Please save the date, more on that soon! > >Thanks, >Francois.
Received on Tuesday, 4 May 2021 09:51:05 UTC