Presentation videos and transcripts available (was: [summary] Web Games CG call - 15 April 2021)

Hi again,

I'm happy to report that the videos that were recorded during the Games 
CG are now available along with transcripts:

- Anthony Bowker on Unity for the Web:
https://www.w3.org/2021/05/gamescg/unity.html

- Chris Cunningham, Bernard Aboba, Paul Adenot on WebCodecs:
https://www.w3.org/2021/05/gamescg/webcodecs.html

- Andrzej Mazur on Gamedev.js survey and jam:
https://www.w3.org/2021/05/gamescg/gamedevjs.html

Feel free to share!

Thanks,
Francois.


------ Original message ------
From: "Francois Daoust" <fd@w3.org>
To: public-games@w3.org
Cc: "Paul Adenot" <padenot@mozilla.com>; "Bernard Aboba" 
<bernard.aboba@microsoft.com>; "Chris Cunningham" 
<chcunningham@google.com>
Date: 28/04/2021 09:59:37

>Hi Web games fans,
>
>Thank you to everyone who joined last Web Games CG call.
>
>🧐 The full minutes are available here 
><https://docs.google.com/document/d/1CQtWyYPOjLy7np7SW-exbW20SXv61YaStBBVi042oHc/edit#heading=h.eng6u8j06uml> 
>🧐
>
>The group discussed the following topics:
>Anthony Bowker from Unity gave a presentation about Unity's current 
>HTML5 efforts, mentioning:How to generate a web-based version of Dragon 
>Crashers that can be embedded in a canvas elementThe compilation 
>workflow that runs under the hoods, and the IL2CPP toolchain in 
>particularThe roadmap for web features, including focus on smaller 
>download size and memory usage to target mobile devices, and 
>integration with sensorsProject Tiny, powered by DOTS, which offers a 
>lower footprint alternative to the HTML5 exportBernard Aboba from 
>Microsoft, Paul Adenot from Mozilla, Chris Cunningham from Google 
>presented WebCodecs.What the specification enables in terms of precise 
>control over decoded audio and/or video framesTwo main envisioned use 
>cases for games: progressive decoding and zero-copy transfer of decoded 
>audio dataFor audio, WebCodecs provides a memory-footprint-friendly and 
>lower-level approach to decodeAudioData. WebCodecs does not handle 
>demuxing but community-maintained demuxers in JS/WASM are 
>envisioned.Andrzej Mazur from Enclave Games shared news about the 
>Gamedev.js survey and jamSurvey got >400 responses from 72 
>countries.Main takeaways: 40% of responses from solo developers. 22% 
>haven't released any Web game yet. 58% checked the "earn less than $1k 
>per year" box, but positive responses for the happiness question 
>overall!Jam session started 2 years before the call, with web 
>Monetization and decentralized as main categoriesThe Media Working 
>Group welcomes feedback on WebCodecs regarding suitability and specific 
>needs in web game on the WebCodecs repo 
><https://github.com/w3c/webcodecs>.
>📹 Presentations were recorded and will soon be published online. I'll 
>send a follow-up message when they are available. 📹
>
>The group also discussed the organization of "workshops" during 
>interleaving bi-monthly calls, for CG participants to brainstorm on a 
>specific topic related to web games. We'll give it a try with a first 
>workshop on 11 May at 8am UTC. Please save the date, more on that soon!
>
>Thanks,
>Francois.

Received on Tuesday, 4 May 2021 09:51:05 UTC