- From: Francois Daoust <fd@w3.org>
- Date: Wed, 28 Apr 2021 07:59:37 +0000
- To: public-games@w3.org
- Cc: "Paul Adenot" <padenot@mozilla.com>, "Bernard Aboba" <bernard.aboba@microsoft.com>, "Chris Cunningham" <chcunningham@google.com>
- Message-Id: <em2b8f1ab3-799f-4e72-bd0e-a279aec1e98f@tipc>
Hi Web games fans, Thank you to everyone who joined last Web Games CG call. 🧐 The full minutes are available here <https://docs.google.com/document/d/1CQtWyYPOjLy7np7SW-exbW20SXv61YaStBBVi042oHc/edit#heading=h.eng6u8j06uml> 🧐 The group discussed the following topics: Anthony Bowker from Unity gave a presentation about Unity's current HTML5 efforts, mentioning: How to generate a web-based version of Dragon Crashers that can be embedded in a canvas element The compilation workflow that runs under the hoods, and the IL2CPP toolchain in particular The roadmap for web features, including focus on smaller download size and memory usage to target mobile devices, and integration with sensors Project Tiny, powered by DOTS, which offers a lower footprint alternative to the HTML5 export Bernard Aboba from Microsoft, Paul Adenot from Mozilla, Chris Cunningham from Google presented WebCodecs. What the specification enables in terms of precise control over decoded audio and/or video frames Two main envisioned use cases for games: progressive decoding and zero-copy transfer of decoded audio data For audio, WebCodecs provides a memory-footprint-friendly and lower-level approach to decodeAudioData. WebCodecs does not handle demuxing but community-maintained demuxers in JS/WASM are envisioned. Andrzej Mazur from Enclave Games shared news about the Gamedev.js survey and jam Survey got >400 responses from 72 countries. Main takeaways: 40% of responses from solo developers. 22% haven't released any Web game yet. 58% checked the "earn less than $1k per year" box, but positive responses for the happiness question overall! Jam session started 2 years before the call, with web Monetization and decentralized as main categories The Media Working Group welcomes feedback on WebCodecs regarding suitability and specific needs in web game on the WebCodecs repo <https://github.com/w3c/webcodecs>. 📹 Presentations were recorded and will soon be published online. I'll send a follow-up message when they are available. 📹 The group also discussed the organization of "workshops" during interleaving bi-monthly calls, for CG participants to brainstorm on a specific topic related to web games. We'll give it a try with a first workshop on 11 May at 8am UTC. Please save the date, more on that soon! Thanks, Francois.
Received on Wednesday, 28 April 2021 07:59:43 UTC