- From: Matthew Atkinson <matkinson@paciellogroup.com>
- Date: Thu, 30 Jul 2020 21:07:11 +0000
- To: Francois Daoust <fd@w3.org>, "public-games@w3.org" <public-games@w3.org>
- CC: Noel Meudec <noelm@fb.com>, 'Tom Greenaway' <tomgreenaway@google.com>
Hi all, Thanks Francois for making the accessibility-related charter update; it looks great to me. I have now been officially accepted into the group from a W3C perspective, so I can act as a liaison with the Accessible Platform Architectures (APA) group if needed. It was good to hear about your backgrounds, Noël, Tom and Vincent, and from Francois with the latest update on progress since the workshop. Here's a bit more about me: I am an accessibility consultant with The Paciello Group (primarily helping clients make their web and mobile apps accessible). Before that, I was a researcher in academia and worked on digital accessibility projects [1]. I have worked on some game accessibility projects in the ancient past [2] and have recently found a bit of time to start playing games again [3]. Whilst I don't have a games industry background, I would be happy to help in any way I can :-). In order to keep the momentum going, I have two questions... 1. Is there anything small we could work on right away? I know that discoverability is a major concern, and am catching up with the schema proposal Noël made [4]. Is there anything else that we could get started on? One thing I was wondering: do we have a recorded list of all of the things that other W3C groups (and external organisations) are working on that are relevant to this group? Here are a couple that spring to mind from work going on in APA: * XR Accessibility User Requirements: https://www.w3.org/TR/xaur/ - just published and a really clear and helpful overview. * Framework for Accessible Specification of Technologies (FAST): https://w3c.github.io/apa/fast/ There is a page on this group's wiki about features we are tracking [5] but it was last edited in 2012; would it be helpful to go through that list and update it (or put the list somewhere else)? 2. Francois mentioned the forum Noël set up [6] - is that the place where we should be having all discussions (i.e. not this list)? If so I'll move my question above to that forum. I just started re-playing Duet... I would love a slo-mo mode as my coordination isn't the best, but the bits I can play are a lot of fun, and the idea is really compelling. Some of my faves are Descent (6DoF robo-shooter from the '90s), Half-Life, Deus Ex, Braid, Beneath a Steel Sky, A Dark Room and many Amiga ones :-). best regards, Matthew [1] http://matatk.agrip.org.uk/research/ [2] I'm working on getting this working again on modern platforms, so there's nothing to show at the moment, but years ago a friend and I made a version of Quake with enhanced audio cues, and I've also worked on a proof-of-concept "Level Description Language" that allows people to describe in text, rather than visually design, maps. I am hoping to have a release for Windows 10 and the latest macOS soon: https://github.com/matatk/agrip [3] Here's a talk about my experiences of gaming with a vision impairment: http://matatk.agrip.org.uk/talks/2019/game-accessibility-low-vision/ (I recommend 'story mode' so you get the details). [4] https://github.com/schemaorg/schemaorg/issues/2565 [5] https://www.w3.org/community/games/wiki/Features [6] https://www.html5gamedevs.com/forum/40-web-gaming-platform/ -- Matthew Tylee Atkinson -- Senior Accessibility Engineer The Paciello Group https://www.paciellogroup.com A Vispero Company https://vispero.com -- This message is intended to be confidential and may be legally privileged. It is intended solely for the addressee. If you are not the intended recipient, please delete this message from your system and notify us immediately. Any disclosure, copying, distribution or action taken or omitted to be taken by an unintended recipient in reliance on this message is prohibited and may be unlawful.
Received on Thursday, 30 July 2020 21:07:26 UTC