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Re: Gaming on the Web - breakout session at TPAC

From: Melvin Carvalho <melvincarvalho@gmail.com>
Date: Mon, 15 Oct 2018 15:30:12 +0200
Message-ID: <CAKaEYhLt41-nyX_qvBa=Jygd8gZmj0kSdgmR3mCpfgRP2uxHfg@mail.gmail.com>
To: fd@w3.org
Cc: public-games@w3.org
On Mon, 15 Oct 2018 at 15:27, Francois Daoust <fd@w3.org> wrote:

> Hello Games Community Group participants,
>
> This Community Group was created end of 2011, following a workshop on
> games organized along the onGameStart conference:
> https://www.w3.org/2011/09/games/
>
> The group was active in 2012, and then went back to dormant mode. Many
> things happened on the Web in the meantime, including the development of
> new technologies that bridge the performance gap with native, such as
> WebAssembly, WebXR, WebGPU, or WebRTC. I prepared a roadmap for Games on
> the Web that lists these technologies and others relevant for the
> development of games on the Web:
> https://w3c.github.io/web-roadmaps/games/
>
> I'm wondering whether now would be a good time to restart some sort of
> activity around gaming on the Web, perhaps taking the form of another
> workshop on the topic. To gauge interest among W3C members, I proposed a
> breakout session on Gaming on the Web on Wednesday next week at TPAC:
> https://www.w3.org/wiki/TPAC/2018/SessionIdeas#Gaming_on_the_Web
>
> I thought I'd mention it here in case some of you were planning to attend
> TPAC!
>

Wont be at TPAC, but sounds interesting.  With the Solid (social linked
data) platform it might be a good opportunity to make social gaming, which
has largely been neutered lately.


>
> Thanks,
> Francois
>
>
>
Received on Monday, 15 October 2018 13:30:54 UTC

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