- From: Melvin Carvalho <melvincarvalho@gmail.com>
- Date: Mon, 15 Oct 2018 15:30:12 +0200
- To: fd@w3.org
- Cc: public-games@w3.org
- Message-ID: <CAKaEYhLt41-nyX_qvBa=Jygd8gZmj0kSdgmR3mCpfgRP2uxHfg@mail.gmail.com>
On Mon, 15 Oct 2018 at 15:27, Francois Daoust <fd@w3.org> wrote: > Hello Games Community Group participants, > > This Community Group was created end of 2011, following a workshop on > games organized along the onGameStart conference: > https://www.w3.org/2011/09/games/ > > The group was active in 2012, and then went back to dormant mode. Many > things happened on the Web in the meantime, including the development of > new technologies that bridge the performance gap with native, such as > WebAssembly, WebXR, WebGPU, or WebRTC. I prepared a roadmap for Games on > the Web that lists these technologies and others relevant for the > development of games on the Web: > https://w3c.github.io/web-roadmaps/games/ > > I'm wondering whether now would be a good time to restart some sort of > activity around gaming on the Web, perhaps taking the form of another > workshop on the topic. To gauge interest among W3C members, I proposed a > breakout session on Gaming on the Web on Wednesday next week at TPAC: > https://www.w3.org/wiki/TPAC/2018/SessionIdeas#Gaming_on_the_Web > > I thought I'd mention it here in case some of you were planning to attend > TPAC! > Wont be at TPAC, but sounds interesting. With the Solid (social linked data) platform it might be a good opportunity to make social gaming, which has largely been neutered lately. > > Thanks, > Francois > > >
Received on Monday, 15 October 2018 13:30:54 UTC