W3C home > Mailing lists > Public > public-games@w3.org > October 2011

Re: HTML for games wish list

From: Marcos Caceres <w3c@marcosc.com>
Date: Mon, 17 Oct 2011 15:24:59 +0200
To: Gerd Wagner <wagnerg@tu-cottbus.de>
Cc: public-games@w3.org
Message-ID: <FFC76C116995481AAA3E8E1F169165EB@marcosc.com>


On Monday, October 17, 2011 at 2:41 PM, Gerd Wagner wrote:

>  
> > >  * It would be good if Browsers would continue supporting "eval" (apparently, FF does, by default, no longer support it) . We are using eval for supporting programming game features (see http://en.wikipedia.org/wiki/Programming_game). (http://en.wikipedia.org/wiki/Programming_game)
> > What's the game-specific use case? And why are other methods not sufficient (e.g., common.js require)?
>  
> Our use cases are not related to module handling. We have sims/games  
> where the user/player can enter her own code for expressions and  
> functions at run time.
Ok, but you see the security/privacy issue there right?   
>  This is like in "programming games", but we want  
> to use this also for educational purposes in "serious" games.
That's all the more reason to not allow raw code execution. You will need some kind of safe meta-language… maybe using processing.js? (i.e., is there a use case for the game to read the cookies of a user, insert scripts, change the DOM, etc.)…. I haven't checked if processing.js is safe or not; I'm just using it as an example.  
Received on Monday, 17 October 2011 13:25:45 UTC

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