- From: Charles McCathieNevile <chaals@opera.com>
- Date: Thu, 10 Nov 2011 09:50:19 +0100
- To: "Lars Knudsen" <larsgk@gmail.com>, "Boaz Sender" <boaz@bocoup.com>, "Conceiro Igueregui, Alexander" <alexander.conceiro@tecnalia.com>
- Cc: "Grady Laksmono" <glaksmono@zynga.com>, "Andrew Baker" <andrew_j_baker2@hotmail.com>, "w3c@marcosc.com" <w3c@marcosc.com>, "gmthundercat@gmail.com" <gmthundercat@gmail.com>, "public-games@w3.org" <public-games@w3.org>, "scheib@google.com" <scheib@google.com>
On Thu, 10 Nov 2011 09:36:03 +0100, Conceiro Igueregui, Alexander <alexander.conceiro@tecnalia.com> wrote: > I think that if you´re using HTML5 technologies is assumed that you are > targeting mobile devices also (maybe in the long run) not only desktop. > At least that is our case. And as a browser maker it is our case too. > But maybe, you're right and there's a need to differenciate needs for > mobile users. We're not seeing any word on mobile devices in some > proposed specs and would be of interest to us if we can target different > devices using the same codebase and API (obvious). In general, the answer should be yes. Designing specs for noly a subset of the devices people use breaks the vale proposition that the web is everywhere. Which is why the "input and control" specs are really interesting. How do you make a game work on a touch screen tablet, a TV, and a laptop, without going insane adding divergent variants of controller listeners? cheers > my 0,02 cents > a. > > De: Lars Knudsen [mailto:larsgk@gmail.com] > Enviado el: jueves, 10 de noviembre de 2011 5:42 > Para: Boaz Sender > CC: Grady Laksmono; Andrew Baker; w3c@marcosc.com; > gmthundercat@gmail.com; public-games@w3.org; scheib@google.com > Asunto: Re: Scope Proposal > > I think it looks good. However, I'd like to hear if people think there > might be a reason to include some specification on what would be > recommended for desktop, mobile and anything between? The reason for > this question is that I had the impression in our group talk that most > people were primarily focusing on the desktop side of things, while > mobile might have different needs. Some features will even be done very > differently while addressing a similar issue (like the mouse lock + > fullscreen + orientation lock discussion we had). There would probably > also be different hardware considerations. > > just my EUR 0.02 > > - Lars > On Wed, Nov 9, 2011 at 8:20 PM, Boaz Sender > <boaz@bocoup.com<mailto:boaz@bocoup.com>> wrote: > I've tried to synthesize everyone's suggestions in this charter: > > """ > The goal of the games community group is to improve the quality of open > web standards that game developers rely on to create games. This is done > by: > * Tracking specifications and vendor implementations related to open > web games. > * Recommending new specifications to be produced and finding working > group homes for them. > * Refining use cases to communicate specific needs of games. > * Evangelizing specifications to browser vendors. > * Documenting how to best use open web standards for games > * Evangelizing open web standards to game developers and game > development best practices to web developers > > > The games community group will not develop any specifications, and thus, > there will not be any Essential Claims under the W3C Contributor License > Agreement or Final Specification Agreement. > """ > > Any last words before we publish it tomorrow? > > -Boaz > -- > Boaz Sender > http://bocoup.com<http://bocoup.com/> | > 1-617-379-2752<tel:1-617-379-2752> > 355 Congress St, Boston MA, 02210 > > On Wed, Nov 9, 2011 at 7:24 PM, Grady Laksmono > <glaksmono@zynga.com<mailto:glaksmono@zynga.com>> wrote: > It's probably meant following web standards for maximum performance? > > Grady Laksmono > Server Engineer | Los Angeles > phone 818.564.7239<tel:818.564.7239> > > From: Andrew Baker > <andrew_j_baker2@hotmail.com<mailto:andrew_j_baker2@hotmail.com>> > Date: Wed, 9 Nov 2011 07:12:45 -0800 > To: "w3c@marcosc.com<mailto:w3c@marcosc.com>" > <w3c@marcosc.com<mailto:w3c@marcosc.com>>, > "gmthundercat@gmail.com<mailto:gmthundercat@gmail.com>" > <gmthundercat@gmail.com<mailto:gmthundercat@gmail.com>> > Cc: "public-games@w3.org<mailto:public-games@w3.org>" > <public-games@w3.org<mailto:public-games@w3.org>>, > "scheib@google.com<mailto:scheib@google.com>" > <scheib@google.com<mailto:scheib@google.com>>, > "boaz@bocoup.com<mailto:boaz@bocoup.com>" > <boaz@bocoup.com<mailto:boaz@bocoup.com>> > Subject: RE: Scope Proposal > > Are we interested in quality? Or suitability? Or both? >> Date: Wed, 9 Nov 2011 16:10:47 +0100 >> From: w3c@marcosc.com<mailto:w3c@marcosc.com> >> To: gmthundercat@gmail.com<mailto:gmthundercat@gmail.com> >> CC: public-games@w3.org<mailto:public-games@w3.org>; >> scheib@google.com<mailto:scheib@google.com>; >> boaz@bocoup.com<mailto:boaz@bocoup.com> >> Subject: Re: Scope Proposal >> >> >> >> On Tuesday, November 8, 2011 at 9:31 PM, Ben Adams wrote: >> >> > > > The goal of the games community group is to improve the quality >> of games the can be built using open web standards. This is done by: >> > > >> > >> >> I don't think this is accurate: we don't improve the quality of games, >> only game developers can do that. >> >> It should read: >> >> The goal of the games community group is to improve the quality of open >> web standards that game developers rely on to create games. >> >> >> >> > > > > > -- Charles 'chaals' McCathieNevile Opera Software, Standards Group je parle français -- hablo español -- jeg kan litt norsk http://my.opera.com/chaals Try Opera: http://www.opera.com
Received on Thursday, 10 November 2011 08:51:03 UTC