- From: Charles McCathieNevile <chaals@opera.com>
- Date: Thu, 10 Nov 2011 09:50:19 +0100
- To: "Lars Knudsen" <larsgk@gmail.com>, "Boaz Sender" <boaz@bocoup.com>, "Conceiro Igueregui, Alexander" <alexander.conceiro@tecnalia.com>
- Cc: "Grady Laksmono" <glaksmono@zynga.com>, "Andrew Baker" <andrew_j_baker2@hotmail.com>, "w3c@marcosc.com" <w3c@marcosc.com>, "gmthundercat@gmail.com" <gmthundercat@gmail.com>, "public-games@w3.org" <public-games@w3.org>, "scheib@google.com" <scheib@google.com>
On Thu, 10 Nov 2011 09:36:03 +0100, Conceiro Igueregui, Alexander
<alexander.conceiro@tecnalia.com> wrote:
> I think that if you´re using HTML5 technologies is assumed that you are
> targeting mobile devices also (maybe in the long run) not only desktop.
> At least that is our case.
And as a browser maker it is our case too.
> But maybe, you're right and there's a need to differenciate needs for
> mobile users. We're not seeing any word on mobile devices in some
> proposed specs and would be of interest to us if we can target different
> devices using the same codebase and API (obvious).
In general, the answer should be yes. Designing specs for noly a subset of
the devices people use breaks the vale proposition that the web is
everywhere.
Which is why the "input and control" specs are really interesting. How do
you make a game work on a touch screen tablet, a TV, and a laptop, without
going insane adding divergent variants of controller listeners?
cheers
> my 0,02 cents
> a.
>
> De: Lars Knudsen [mailto:larsgk@gmail.com]
> Enviado el: jueves, 10 de noviembre de 2011 5:42
> Para: Boaz Sender
> CC: Grady Laksmono; Andrew Baker; w3c@marcosc.com;
> gmthundercat@gmail.com; public-games@w3.org; scheib@google.com
> Asunto: Re: Scope Proposal
>
> I think it looks good. However, I'd like to hear if people think there
> might be a reason to include some specification on what would be
> recommended for desktop, mobile and anything between? The reason for
> this question is that I had the impression in our group talk that most
> people were primarily focusing on the desktop side of things, while
> mobile might have different needs. Some features will even be done very
> differently while addressing a similar issue (like the mouse lock +
> fullscreen + orientation lock discussion we had). There would probably
> also be different hardware considerations.
>
> just my EUR 0.02
>
> - Lars
> On Wed, Nov 9, 2011 at 8:20 PM, Boaz Sender
> <boaz@bocoup.com<mailto:boaz@bocoup.com>> wrote:
> I've tried to synthesize everyone's suggestions in this charter:
>
> """
> The goal of the games community group is to improve the quality of open
> web standards that game developers rely on to create games. This is done
> by:
> * Tracking specifications and vendor implementations related to open
> web games.
> * Recommending new specifications to be produced and finding working
> group homes for them.
> * Refining use cases to communicate specific needs of games.
> * Evangelizing specifications to browser vendors.
> * Documenting how to best use open web standards for games
> * Evangelizing open web standards to game developers and game
> development best practices to web developers
>
>
> The games community group will not develop any specifications, and thus,
> there will not be any Essential Claims under the W3C Contributor License
> Agreement or Final Specification Agreement.
> """
>
> Any last words before we publish it tomorrow?
>
> -Boaz
> --
> Boaz Sender
> http://bocoup.com<http://bocoup.com/> |
> 1-617-379-2752<tel:1-617-379-2752>
> 355 Congress St, Boston MA, 02210
>
> On Wed, Nov 9, 2011 at 7:24 PM, Grady Laksmono
> <glaksmono@zynga.com<mailto:glaksmono@zynga.com>> wrote:
> It's probably meant following web standards for maximum performance?
>
> Grady Laksmono
> Server Engineer | Los Angeles
> phone 818.564.7239<tel:818.564.7239>
>
> From: Andrew Baker
> <andrew_j_baker2@hotmail.com<mailto:andrew_j_baker2@hotmail.com>>
> Date: Wed, 9 Nov 2011 07:12:45 -0800
> To: "w3c@marcosc.com<mailto:w3c@marcosc.com>"
> <w3c@marcosc.com<mailto:w3c@marcosc.com>>,
> "gmthundercat@gmail.com<mailto:gmthundercat@gmail.com>"
> <gmthundercat@gmail.com<mailto:gmthundercat@gmail.com>>
> Cc: "public-games@w3.org<mailto:public-games@w3.org>"
> <public-games@w3.org<mailto:public-games@w3.org>>,
> "scheib@google.com<mailto:scheib@google.com>"
> <scheib@google.com<mailto:scheib@google.com>>,
> "boaz@bocoup.com<mailto:boaz@bocoup.com>"
> <boaz@bocoup.com<mailto:boaz@bocoup.com>>
> Subject: RE: Scope Proposal
>
> Are we interested in quality? Or suitability? Or both?
>> Date: Wed, 9 Nov 2011 16:10:47 +0100
>> From: w3c@marcosc.com<mailto:w3c@marcosc.com>
>> To: gmthundercat@gmail.com<mailto:gmthundercat@gmail.com>
>> CC: public-games@w3.org<mailto:public-games@w3.org>;
>> scheib@google.com<mailto:scheib@google.com>;
>> boaz@bocoup.com<mailto:boaz@bocoup.com>
>> Subject: Re: Scope Proposal
>>
>>
>>
>> On Tuesday, November 8, 2011 at 9:31 PM, Ben Adams wrote:
>>
>> > > > The goal of the games community group is to improve the quality
>> of games the can be built using open web standards. This is done by:
>> > >
>> >
>>
>> I don't think this is accurate: we don't improve the quality of games,
>> only game developers can do that.
>>
>> It should read:
>>
>> The goal of the games community group is to improve the quality of open
>> web standards that game developers rely on to create games.
>>
>>
>>
>>
>
>
>
>
>
--
Charles 'chaals' McCathieNevile Opera Software, Standards Group
je parle français -- hablo español -- jeg kan litt norsk
http://my.opera.com/chaals Try Opera: http://www.opera.com
Received on Thursday, 10 November 2011 08:51:03 UTC