I agree, it's unclear how this benefits the game use case (which requires low latency timing info). -- Ben Garney On Thu, Nov 3, 2011 at 12:58 AM, Marcos Caceres <w3c@marcosc.com> wrote: > (cc'ed editor's of DOM4 for comment, given use case [1]) > > On Wednesday, 2 November 2011 at 17:40, Philippe Le Hegaret wrote: > > > Folks, > > > > I just wanted to report that the Web Performance group talked about the > > high performance times requirement yesterday [1]. > > > > We've been changing our specs recently to allow sub-milliseconds: > > [[ > > Throughout this work, time is measured in sub-millisecond resolution > > since the start of the navigation of the root document, as recorded in > > the navigationStart attribute. For example, a timestamp value of 1.5 > > would be 1.5 milliseconds since the start of the navigation of the root > > document. > > ]] > > > http://dvcs.w3.org/hg/webperf/raw-file/tip/specs/PerformanceTimeline/Overview.html > > > > However, we do realize that the current is still vague and that > > developers would probably want more guarantees on what > > "sub-milliseconds" means. > > > > We expect to put a short document together within two weeks on that. > > I'll send a pointer to it. > > > > Hopefully, that will address the use case. If it does not, let us know. > This API seems unrelated. I think we need to have DOM4 modified to support > higher accuracy in the timeStamp of Events in a backwards compatible way. > > > > >Received on Thursday, 3 November 2011 16:51:39 UTC
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