- From: Eric Willigers via GitHub <sysbot+gh@w3.org>
- Date: Sun, 26 May 2019 09:20:10 +0000
- To: public-fxtf-archive@w3.org
The `reverse` is motivated by SMIL [animateMotion rotate](https://www.w3.org/TR/SVG11/animate.html#RotateAttribute). Otherwise, I don't think it would have been included. If we have animation from `auto 20deg` to `reverse -60deg`, should this flip at 50% progress or should animation be smooth? If smooth, should the computed value at 60% progress be `auto 80deg` or `reverse -100deg`? Smooth animation is most useful, but note that we don't usually (ever?) have smooth animation when a keyword in the computed value changes between keyframes. The spec answers these questions by normalizing all computed values to `auto? <angle>`: "Computed value: computed \<angle\> value, optionally preceded by auto". We have smooth animation, with `auto 80deg` at 60% progress. -- GitHub Notification of comment by ewilligers Please view or discuss this issue at https://github.com/w3c/fxtf-drafts/issues/340#issuecomment-495983120 using your GitHub account
Received on Sunday, 26 May 2019 09:20:12 UTC