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Re: [fxtf-drafts] [geometry] Method to make a DOMPoint homogeneous

From: fuchsia via GitHub <sysbot+gh@w3.org>
Date: Tue, 20 Jun 2017 11:47:25 +0000
To: public-fxtf-archive@w3.org
Message-ID: <issue_comment.created-309728818-1497959244-sysbot+gh@w3.org>
I don't think they stop being [homogenous coordinates](https://en.wikipedia.org/wiki/Homogeneous_coordinates) when w departs from unity.  But you can do "perspective division" which divides each component by w, and returns w to one under most situations.

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