By the way, this is how Impostors would look like visually: https://jsfiddle.net/jtb9fp3c/ What do you think /#!/JoePea? Assuming the implementation could maybe look like: ..car { opacity: 0.4; transform-style: impostor; } Would this be implementable/spec-able? The idea is the developer wants to preserve some sort of 3d effect, but would be OK with a grouped effect of sorts if it's handled to them in a reasonable way. On Mon, 19 Sep 2016 at 16:14 Amelia Bellamy-Royds < amelia.bellamy.royds@gmail.com> wrote: > Regarding: > > On 19 September 2016 at 08:58, Rik Cabanier <cabanier@gmail.com> wrote: >> >> >> That doesn't sound very useful because it means that each painting >> operation will alpha blend/interact with what came before. >> I can't think of a scenario where you'd want that. Can you provide an >> example? >> >> > Only the examples previously given in this thread, of having 3D constructs > that you want to fade in or out as if they were transparent 3D objects. > > The question of applying alpha to individual paint layers instead of to > elements was me just trying to figure out a way around a "mixed content" > problem, when an element has child content as well as its own paint. But I > confess I haven't thought it through too carefully. Maybe "each paint > operation" is too much, and it would be possible to just define two layers: > background, borders and box shadows, versus child elements and text nodes. > The alpha adjustments would apply when compositing the child elements and > text nodes with the background etc., as well as applying to all the > anonymous text boxes. >Received on Tuesday, 20 September 2016 07:18:05 UTC
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