- From: Shane Stephens <shans@google.com>
- Date: Tue, 07 Jul 2015 03:31:10 +0000
- To: "public-fx@w3.org" <public-fx@w3.org>
Received on Tuesday, 7 July 2015 03:31:47 UTC
Hi list, Here's how we currently define quaternion SLERPing during interpolation: http://dev.w3.org/csswg/css-transforms/#interpolation-of-decomposed-3d-matrix-values When quatA = [0, 1, 0, 0] and quatB = [0, -1, 0, 0], this has the unfortunate side effect of setting product to -1, which means the definition of 'w' has 0 in the denominator. What do? Cheers, -Shane
Received on Tuesday, 7 July 2015 03:31:47 UTC