- From: Aleksei Semenov <a.semenov@unipro.ru>
- Date: Wed, 18 Feb 2015 14:06:58 +0600
- To: "public-fx@w3.org" <public-fx@w3.org>, "Brian Birtles" <bbirtles@mozilla.com>
- Cc: "dom@unipro.ru" <dom@unipro.ru>
Brian Birtles <bbirtles@mozilla.com> писал(а) в своём письме Wed, 18 Feb 2015 12:27:23 +0600:>> >> The section '3.5.11. Reaching the end' describes the player behavior, >> when it reaches its boundaries (either start or finish). >> The section also contains a picture to demonstrate the effect of >> limiting. >> (Please, find it attached) >> The description of the picture reads >>> The effect of limiting the current time of a player with a start time >>> of 1s,a source content of length 3s, and a positive player playback >>> rate.After the current time of the player reaches the end of the >>> source content, it is capped at 3s. >> >> I think the picture is not correct in the area, where timeline time is >> before player start time. >> First, the curve contains the arrow as if playback rate is negative, but >> description states it is positive. > > Sorry, I don't understand this point. Why do you suggest the playback > rate is negative? Timeline time and player time both increase and > decrease in proportion. If the playback rate were negative the curve > would slope in the opposite direction since an increase in timeline time > would cause a decrease in player time. The curve contains an arrow at each end. In my opinion, the arrow corresponds to playback rate: timeline time value always increase monotonically, while player time value increase or decrease, depending on playback rate. The arrows point in the opposite directions. So I believe, the arrow corresponding to negative playback rate do not match with picture description and is redundant and confusing. It points to South-East on the picture. Thanks, Aleksei.
Received on Wednesday, 18 February 2015 08:07:34 UTC