- From: <ryan.richards@ani-mayhem.com>
- Date: Tue, 13 Jan 2015 20:12:51 -0800
- To: "public-fx@w3.org" <public-fx@w3.org>
Changing fGradient[k][i][0] /= s; fGradient[k][i][1] /= s; to fGradient[k][i][0] = (fGradient[k][i][0] == 0 ? 0 : fGradient[k][i][0] / s); fGradient[k][i][1] = (fGradient[k][i][1] == 0 ? 0 : fGradient[k][i][1] / s); in the reference code would do it. "For fractalSum, you get a turbFunctionResult that is aimed at a range of -1 to 1" "For turbulence, you get a turbFunctionResult that is aimed at a range of 0 to 1" 0 is in both of those ranges. And some fun facts. There are 8,465,580 affected seeds. From 346 to 2,147,483,583
Received on Wednesday, 14 January 2015 04:13:41 UTC