- From: Kevin Doughty <socallednonflipped@gmail.com>
- Date: Sun, 19 Apr 2015 18:54:28 +0900
- To: public-fx@w3.org
- Message-ID: <CAAbwtRytFaHw=ecgw7pfiHCYUi2vGGfPPBCY8Y2scTP3bYfvYQ@mail.gmail.com>
1. Apologies: My apologies to Brian for asking a bad question at the “Hootenanny” live web chat, but I got really excited to hear about how Web-Animations is modeled after Core Animation. Fortunately the .animate() syntax does look kind of usable, but I am still confused given all of the different, incomplete shims and public vs. editor drafts of the spec. I am still stuck with the legacy shim that does not have a backwards fill mode and leaks horribly. So please forgive my misunderstandings. 2. Animations are actually groups: Your simple animations seem a lot like Core Animation groups as they allow animating multiple properties in a single animation. Your keyframes seem a lot like sequential animation groups. All they need is per-keyframe easing (which you were discussing as a possibility at one point, if I remember correctly.) Where are the simple, high performance effects meant to drive user-interface animation? Why aren’t these top-heavy group animations built on simpler, lower level effects? Why is it necessary to parse strings for each and every keyframe? The truth is I don’t really understand all of the issues raised by Brian and Shane in this thread: https://lists.w3.org/Archives/Public/public-fx/2015JanMar/0106.html But I really, REALLY, want a simple, high performance, single property keyframe effect that can be easily copied and applied to different elements, and it does not look like Web-Animations delivers. 3. Duration in milliseconds: Please have duration go back to seconds. Milliseconds is almost like a fake implementation detail, a performance ideal perhaps, from long ago. It is outdated and counter-intuitive. 4. Subtraction: I propose the spec require a definition of subtraction for properties in 4.1.2. Procedures for animating properties. I also propose the spec require the definition of zero for properties. This is of course for the Relative Animation pattern. Take for example these minor extensions to permit additive animation of mesh transforms (in Obj-C): https://github.com/KevinDoughty/BCMeshTransformView/blob/master/Demo/BCMeshTransformViewDemo/BCMutableMeshTransform%2BRelative.m If there ever is a mesh type for the web, figuring out how to “FLIP” it (as Paul Lewis now calls it) will be impossible. 5. The Goal: The eventual goal is a “Relative” property for CSS Transitions, and a “Subtractive” mode for CSS Animations meant to be combined with additive and a backwards fill to produce the same effect.
Received on Monday, 20 April 2015 06:17:25 UTC