Re: Minutes FXTF @ TPAC 2014

*Sigh*, bots...

The minutes posted were missing the first half of the meeting, included  
below:

   http://www.w3.org/2014/10/30-fx-irc

As text below:

IRC log of fx on 2014-10-30

Timestamps are in UTC.
20:57:24 [RRSAgent]
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logging to http://www.w3.org/2014/10/30-fx-irc
20:57:53 [ed]
Meeting: TPAC 2014 day 1
20:58:12 [ed]
RRSAgent, make minutes public
20:58:12 [RRSAgent]
I'm logging. I don't understand 'make minutes public', ed. Try /msg  
RRSAgent help
20:58:29 [ed]
RRSAgent, make logs public
20:58:36 [ed]
chair: ed
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21:02:01 [ed]
Agenda:  
https://www.w3.org/Graphics/SVG/WG/wiki/F2F/TPAC_2014/Agenda#Thursday_14.00_-_15.30
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21:03:32 [Cyril]
+present Cyril_Concolato
21:03:33 [ChrisL]
ChrisL:
21:03:35 [krit]
Dirk Schulze, Adobe
21:03:36 [shans_]
Shane Stephens, Google
21:03:36 [cabanier]
rik cabanier
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21:03:37 [TabAtkins]
Tab Atkins, Google
21:03:39 [dbaron]
David Baron, Mozilla
21:03:40 [birtles]
Brian Birtles, Mozilla
21:03:43 [smailus]
participant: Thomas Smailus
21:03:44 [plinss]
Peter Linss - HP
21:03:45 [astearns]
Alan Stearns, Adobe
21:03:46 [nikos]
Nikos Andronikos, CiSRA/Canon
21:03:47 [ed]
Erik Dahlström, Opera
21:03:47 [BogdanBrinza]
Bogdan Brinza, Microsoft
21:03:51 [smailus]
participant: Thomas Smailus, Boeing
21:03:54 [bradk_]
Brad Kemper, Invited Expert
21:03:54 [ChrisL]
ChrisL W3C
21:04:11 [dino]
Dean Jackson, Apple
21:04:16 [Rossen_]
Rossen Atanasov, Microsoft
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21:05:09 [shepazu]
Doug Schepers, W3C
21:05:09 [ChrisL]
^^ Simon Frazer, Apple
21:05:12 [stakagi]
Satoru Takagi,KDDI
21:05:12 [dael]
ed: Let's start
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21:05:35 [dael]
Topic: Filters
21:06:00 [dael]
krit: I'd like to split this into two parts, the first is dino part.
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21:08:45 [dael]
dino: I had an image on Tuesday that was showing something in the OSX UI  
which was basically a transparency effect where you blinked through the bg  
into the UI foreground. Windows has done that for a while
21:09:12 [dael]
dino: We have many quests for it in web content. Parts of Safari want to  
do it in web content because we want to replicate the platform look/feel
21:09:48 [dael]
dino: He's an image with no filter. There was curretnly no way to add a  
filter and have it add behind. What I proposed is a filter exactly like  
the filter we have now, but it takes the backdrop and applies a filter to  
it
21:10:12 [dael]
dino: In here to apply sepia you get a nice cutout.
21:10:24 [dael]
ChrisL: So it applied to the background. Is it the same as enable bg in  
SVG?
21:10:26 [dael]
dino: It is.
21:11:04 [dael]
dino: The most common is blur where we're giving that frosted glass  
effect. At least on OSX we extend so we feel the content is passing  
underneath.
21:11:16 [dael]
dino: It works fine in Animations in this hack demo.
21:11:31 [dael]
dino: I'm doing it all in the compositor so I can do a second rendering  
pass.
21:12:08 [dael]
dino: You can see performance is pretty good, but it almost always req a  
second rending pass. Well, always.
21:12:47 [dael]
dino: I wanted to show an image with 3d transforms, it's really just the  
backdrop as whatever is behind. There's a lot of edge cases and that  
terrifies me. What happens with two elements overlapping you can end up  
with n^2
21:13:08 [dael]
dino: It was easy for me to impl this as it is now, but the edge cases may  
have limitations. Or if I have to do multi rendering.
21:13:16 [dael]
ChrisL: Is this the same def of BG as SVG?
21:13:22 [dael]
dino: Right, tree up to your point.
21:13:57 [dael]
dbaron: There's a def in comp and blending for mixed blending. What if  
you're in something that has opacity 0.75, are you considering the stuff  
outside as part of your backdro. I think with mixed bend you're not
21:14:08 [dael]
rik: I think we agreed it's the same.
21:14:19 [dael]
dino: We can get crazy.
21:14:27 [dael]
s/rik/cabanier
21:14:38 [dael]
dino: [shows an edge case]
21:14:47 [dael]
cabanier: So this won't do a background image, it paints before?
21:14:57 [dael]
dino: Yes. If you do a solid bg color you wouldn't see anything.
21:15:05 [dael]
dino: That's why it's a backdrop filter.
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21:15:40 [dael]
shepazu: WE resolved to add bg color to SVG elements and at least  
outlines, maybe not borders, I don't...which would be to the bounding box.  
I don't think this effects that but I wanted to make you aware.
21:16:07 [dael]
shepazu: I mentioned we're adding bg color to SVG elements. I don't think  
it interacts, but if you use this on an SVG circle with a bg it wouldn't  
composit with backdrop.
21:16:19 [dael]
dino: I propose this is added to filters lvl 2.
21:16:26 [dael]
ChrisL: And background in CSS syntax.
21:16:36 [dael]
dbaron: So this is filtering and replacing backdrop?
21:16:42 [dael]
dino: It's painted as a new image.
21:16:46 [dael]
dbaron: transparancy?
21:16:56 [dael]
ChrisL: That's why it's the enitre tree up to where you are.
21:17:11 [dael]
dbaron: Where if you're something that establishes a new stacking  
context...
21:17:19 [dael]
ChrisL: Oh, now I see lots of edge cases.
21:17:46 [dael]
dino: I've taken the blurr off. If you put it really high you get a lot of  
transparancy and you can see the background at all.
21:17:55 [dael]
dino: That's because you're seeing more of the solid backdrop.
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21:18:11 [dael]
dino: If I did blur 10 it's a softer edge b/c the filter is making more  
non-transparent pixels.
21:18:21 [dael]
BlackCatkins: So it's a composite.
21:18:25 [dbaron]
so it's not replacing the backdrop, just painting over
21:19:04 [dael]
dino: There are edge cases is what I'm saying.
21:19:19 [dael]
cabanier: If you do opacity on the div it'll still work. We did that the  
other day.
21:19:29 [dael]
krit: Mixed bg mode isolates.
21:19:38 [dael]
dino: b/c it's a filter it's another prop that stacks.
21:19:44 [dael]
cabanier: No, because it's on the background.
21:20:15 [dael]
dino: There's advantage to stacking, you can acc easier. You're giving  
people something to distroy page perform if it's used bad. You could end  
up pre rendering at least twice.
21:20:26 [dael]
plinss: Do you really want to render norm or just hte filter?
21:20:40 [dael]
dino: The BG is still there's it's normal paint. This says suck it out and  
paint again.
21:20:46 [dael]
plinss: Do you want the BG to have been painted?
21:20:53 [dael]
dino: It's hard to paint with a whole.
21:21:12 [dael]
plinss: You almost wantt o paint, cut it out, filter what you cut out, and  
put it back. I'm not sure you're adding any value.
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21:21:24 [dael]
BlackCatkins: And you don't have to paint witht he hol.e
21:21:45 [dael]
dino: It will be more likely people want the effect...right now it's on  
the element, but you'll see the limits on my impl.
21:21:53 [dael]
dbaron: It's visible in the lower right corner.
21:22:01 [fantasai]
dino shows example of applying border-radius
21:22:15 [dael]
dino: I think people would just want it on the content text. That's more  
common. That would be really hard to draw and cut out.
21:22:24 [fantasai]
the blur filter is applied to the area within the border box rectangle,  
but not within the borders
21:22:48 [dael]
krit: For filter effects we spec isolation prop to know when we have to  
have the backdrop. This isn't...you're suggesting we don't isolate.
21:22:59 [bradk]
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21:23:14 [dael]
dino: I'm not set. I'm not 100% certain we want this. I'm getting requests  
and we want it internally, but people were asking for reflections 5 years  
ago.
21:23:25 [dael]
dino: I suggest we put it in an experement and get feedback.
21:23:41 [dael]
fantasai: Is this filter being applied to contents behind or to the  
background?
21:23:44 [dael]
plinss: Behind the bg
21:24:12 [dael]
dbaron: One other thought, if you still want it the way you did it where  
it doesn't replace, maybe this is a value of te bg property instead of sep.
21:24:24 [dael]
dino: bg applies block background rather then content.
21:24:34 [dael]
dbaron: I was talking about what you have there, not the other thing.
21:24:44 [dael]
BlackCatkins: It sounds like you can treat it as a lower bg layer.
21:24:49 [dael]
plinss: Or a filter in the list of bg.
21:24:53 [dael]
dbaron: That's what I was saying.
21:25:03 [dael]
plinss: And if it'st he last applies to whatever is behind.
21:25:06 [ChrisL]
s/And background in/Enable-background in
21:25:11 [dael]
dino: We want a keyword to say grab behind.
21:25:19 [dael]
fantasai: bg images list sets how long the thing is.
21:25:31 [dael]
plinss: If it's the last there's nothing to filter but the backdrop
21:25:44 [dael]
fantasai: We've had a suggestion of filters to just the background.
21:25:49 [dael]
cabanier: We have that in the default prop
21:25:57 [dael]
fantasai: How would that play with it...
21:26:01 [dael]
BlackCatkins: Then we have it.
21:26:09 [dael]
dbaron: It feels like it might be harder to accel.
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21:26:40 [dael]
krit: We don't have to talk about the how. This is a prop and I think it's  
a good one. We can discuss how to actually make the effect possible. I'm  
not sure if it's nec. I'd like ot hear if the WG agrees on if we want to  
have this.
21:26:55 [dael]
BlackCatkins: The only reason we've turned things like this down before is  
impl/perf complexity.
21:27:02 [dael]
krit: You saw there was media playing
21:27:06 [dael]
BlackCatkins: It looked fine.
21:27:23 [dael]
dino: Perf isn't how often you repaint it. It's more like something like  
nested iframes.
21:27:30 [dael]
BlackCatkins: But if you only go back to the nearest.
21:27:37 [dael]
cabanier: Or say you cannot nest.
21:27:43 [dael]
dino: No point in discussing more.
21:27:51 [BlackCatkins]
s/the nearest/the nearest stacking context/
21:27:57 [dael]
BlackCatkins: You showed witht he border radius it blurred. That was  
accident of early impl.
21:27:58 [dael]
dino: Yes.
21:27:59 [fantasai]
s/bs/bgs/
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21:28:35 [dael]
dino: In general you'll want to apply blend. At least in iOS and OSX it's  
a few filters to pop it out. As a designer you'll want to do a few extra  
things.
21:28:42 [dael]
cabanier: And we can use noral bg for that
21:28:50 [dael]
bradk: So it should follow bg clip?
21:28:57 [dael]
dino: It should. I'm not a fan of that prop.
21:29:04 [dael]
ed: So are we in agreement to add?
21:29:21 [dael]
krit: I'm getting to level 1, but I'd say we switch back.
21:30:58 [dael]
Topic: Compositing and Blending
21:31:48 [dael]
cabanier: I want to give an overview of the state of the prop
21:32:00 [dael]
cabanier: I have a diagram [projected]
21:32:53 [dael]
cabanier: FF impl everything. Isolation is on its way. Safari shipped with  
complete support. They didn't impl blend-modes.
21:33:03 [dael]
ChrisL: When FF does isolation can we exit CR?
21:33:22 [dael]
cabanier: I don't think it needs to be shipping. Chrome supports  
everything if you turn on experimental features.
21:34:02 [dael]
cabanier: ed Is working with adobe on accelerating in Chrome, he's making  
a lot of progress so hopefully it'll run optimally even on mobile
21:34:11 [dael]
krit: It's performance optimatization
21:34:17 [dael]
cabanier: Correct. It'll run.
21:34:32 [dael]
ChrisL: Anything on IE that will give us pause.
21:34:41 [adenilson]
Hell no!
21:34:50 [dael]
Rossen_: It will happen, it's not a hell no.
21:35:02 [dael]
cabanier: There's no flaws that make you unable to impl?
21:35:06 [dael]
Rossen_: I don't believe so.
21:35:39 [cabanier]
google doc:  
https://docs.google.com/spreadsheets/d/1vVyNnV4RwA9ga0ARgHY51v37MObpJX7jyFRlIs92-BI/edit#gid=2066776056
21:35:50 [ChrisL]
https://status.modern.ie/compositingandblendingincanvas2d?term=composit
21:35:57 [dael]
cabanier: It shows it's not just adobe working on it.
21:36:44 [dael]
cabanier: krit went in and went over the individual, who commited what and  
when. The impl are completely diff. There'a almost no shared codes, the  
blending is done diff on backends.
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21:37:16 [dael]
cabanier: So now we have support on background-modes. The Chrome dashboard  
shows it's going up a bit. There's a trend.
21:37:30 [dael]
cabanier: If you go to code pen you find new examples every day for blend  
modes.
21:37:47 [dael]
cabanier: People are excited about it and loggin bugs.
21:38:00 [dael]
cabanier: Safari shipped and has good performance.
21:38:33 [dael]
cabanier: [shows and example with lots of blends]
21:39:22 [dael]
cabanier: People are making little animations, seems to work okay on all  
browsers. This morning there were a couple things on the spec. We resolved  
on the last issue and decided to keep as is. Someone from Samsung noticed  
an error in the spec.
21:39:50 [dael]
cabanier: I talked to stevez and he believes since we're taking out a  
feature and isn't impl anywhere we don't have to go back.
21:40:06 [dael]
stevez: y ou need a revision for the PR.
21:40:15 [dael]
cabanier: So I think we're ready.
21:40:49 [dael]
cabanier: We also have many tests on the CSS WG repository. The HTML part  
is tested well. SVG has a couple tests. I'm sure we'll write more. We need  
to test the feature we talked about this morning.
21:41:00 [dael]
krit: 80 doesn't sound like much, but each has sub-tests.
21:41:20 [dael]
krit: Since we have 2 impl of every feature, I think it's popular to move  
on.
21:41:32 [dael]
ChrisL: Since we have a chair from each WG we can decide
21:41:35 [dael]
ed: Any obj?
21:41:49 [dael]
RESOLVED: Move Compositing and Blending to PR
21:42:06 [dael]
cabanier: We have 4 weeks since there's a revision doc.
21:42:29 [dael]
plinss: Do we have sufficent passes on all tests? Have we met the CR exit  
criteria. WE have a test suite, does it pass?
21:42:32 [dael]
cabanier: Yes.
21:42:38 [dael]
plinss: Okay. So we can gen a report.
21:42:45 [dael]
Topic: Filtering Level 1
21:42:50 [Tav]
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21:43:31 [dael]
krit: Level 1 there's many things added. They're shorthand filters.
21:43:52 [dael]
krit: Something that is still missing is auto computed filter regions. For  
SVG you need a clipping region.
21:44:18 [dael]
krit: By default the filter has a reach of 10% margin. To define automatic  
filter isn't simple b/c browsers have diff optimaizations.
21:44:39 [dael]
krit: I suggest that we delay the automated filter reach to second level  
b/c everything else except one thing is impl in 2 broswers.
21:45:37 [dael]
krit: There's a shorthand that ref bendmodes. There's two impl for  
shorthand filters. It's not in SVG yet, but I'm suggesting we finalize  
filter effects so we can get to CR in the next few weeks and go to the 2nd  
letter to add features that were requested.
21:45:54 [dael]
krit: I'd like agreement from both WG that we dealty filter regions.
21:46:16 [dael]
BlackCatkins: So right now the filter region is bounding block plus margin?
21:46:51 [dael]
krit: Yes, for SVG. You can make it bigger and as a sizable canvus, but  
they're not common. You don't see it to make this computation  
automitically. There aren't actually impl. You can do notes.
21:47:06 [dael]
dbaron: The idea of the auto filter region is to behave as thought the  
region is infinite?
21:47:20 [dael]
krit: Yes but many primitives aren't optimized.
21:47:45 [dael]
krit: The second part is the code needs to be rewritten in several places.  
Right now you can assume a % and I think this is delaying the whole spec.
21:48:02 [dael]
krit: Shorthand filters aren't supported by a few, but I assume this will  
change not too far in the future.
21:48:13 [dael]
ChrisL: So it's one of those not enough days in the week?
21:48:23 [dael]
krit: Yes. There's no limit on doing it, it's just the time.
21:48:46 [dael]
ed: So objections to moving the automated filter to level 2?
21:49:08 [dael]
dbaron: I thought we had code to automatically figure out which regions  
were needed. Maybe some of those hard filters miss that?
21:49:16 [dael]
krit: Yes, they cannot use it for automatic filter.
21:49:20 [dael]
dbaron: I guess I'm okay with it.
21:49:31 [dael]
krit: I'm not saying you can't...
21:49:51 [dael]
BlackCatkins: Since for the CSS shorthands you can't spec a filter region  
you're stuck with a large blur only extending 10%?
21:50:20 [dael]
krit: If you haev SVG referened. If you have blur you don't have the  
margin. If you look at te actual filter, there's only 2 that extend area.  
The others make in pixel changes.
21:50:29 [dael]
krit: There's code for SVG displacement.
21:50:40 [dael]
BlackCatkins: So blur and drop shadow have a filter that makes it work?
21:50:41 [dael]
krit: Yes.
21:50:54 [BlackCatkins]
s/filter/filter region/
21:50:59 [dael]
???: That works for SVG. The drop shadow?
21:51:02 [dael]
krit: Yes.
21:51:10 [ChrisL]
s/???/Tav/
21:51:22 [dael]
RESOLVED: move automatic margin computation to level 2
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21:51:46 [dael]
ed: Any more on that?
21:52:04 [dael]
krit: I'd like to pub a new WD. A new one would be good.
21:52:11 [dael]
ed: Can we resolve on a new WD?
21:52:21 [dael]
Tav: When do you start level 2?
21:52:48 [dael]
krit: I'm trying to get this to CR this year. I'm happy with another  
editor working on the next level, but for me the focus is to move this to  
CR.
21:53:03 [dael]
ChrisL: But if you're taking out of this it makes sense to have somewhere  
to put it.
21:53:11 [dael]
ed: I'm jsut thinking since we're in the same room.
21:53:21 [dael]
s/jsut/just
21:53:44 [dael]
RESOLVED: Publish a new working draft of Level 1
21:53:57 [dael]
ed: Anything more?
21:54:08 [dael]
krit: Nothing right now. There's a lot that needs to work through the  
process.
21:54:19 [dael]
ed: So the pertinant parts are edited.
21:54:44 [dael]
Topic: Motion Path
21:55:24 [dael]
krit: So this spec allows you to spec path and the obj gets positioned on  
this path. When you animate the offset you get smoothe animation. The prob  
is when we have % values than it must be relative to something.
21:56:10 [dael]
krit: For HTML it might be relevent to boxes. I don't believe for HTML we  
need a ref box. It doesn't make sense to switch between margin box b/c  
they're similar. For SVG we don't want to limit by bounding box for  
instance. You might want it relevant to bounding box.
21:56:30 [dael]
krit: I suggest adjust acording to canvas size or allow to switch between  
canvas and bounding box.
21:56:38 [dael]
Tav: Why not the path length?
21:56:54 [dael]
ChrisL: I think tht's more consistant with outer parts of SVG where we've  
had 2.
21:57:12 [dael]
krit: On CSS model I'd like to stick what we have in masking if we switch  
between html reference.
21:57:30 [dael]
krit: I'm not sure if stroke box is nec, but fill box and ??box they can  
be useful.
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21:57:46 [dael]
krit: I'm not sure how to integrate, but I'd like feedback to see if we  
should explore this.
21:58:05 [dael]
krit: I can explain again.
21:58:13 [dael]
birtles: What percentage?
21:58:47 [dael]
krit: We have the motion path that has different shapes, this has length  
and percentage so the diff coordinates must be relative to a reference  
box, generally.
21:59:17 [dael]
krit: So what do people think? Should we default to canvas and shoul we  
have a second box?
21:59:26 [dael]
ChrisL: I think you should have a second and that makes it more consistant.
21:59:37 [dael]
krit: I think if you have a viewport it would be interesting.
21:59:47 [dael]
BlackCatkins: Since we're using basic shape it makes sense.
22:00:14 [dael]
krit: You want to animate an element with its whole box to something. I'm  
not sure it's useful to switch, but since basic shapes take lengths you  
can make it absolute.
22:00:35 [dael]
BlackCatkins: I'm not sure I see the reason why a shape inside allows a  
ref box. You might want an element animation around the edge of an element.
22:00:38 [dael]
krit: I can see that.
22:00:52 [dael]
astearns: You might want the boxes themselves to animate along
22:00:56 [dael]
krit: For the content?
22:01:03 [dael]
BlackCatkins: You can do that as an inset.
22:01:17 [dael]
astearns: And you'd need to redo the border radius. You can do it but we  
have that short hand.
22:01:29 [dael]
BlackCatkins: It sounds like basic shape needs to sprout a value that  
means shape of the lement.
22:01:37 [dael]
krit: You can also say in basic shapeyou can reference the box.
22:01:50 [dael]
krit: I'll try and add it, prob to motion path.
22:02:00 [dael]
BlackCatkins: Which sub property?
22:02:07 [dael]
krit: I think it goes witht he shape prop.
22:02:13 [dael]
BlackCatkins: That seems appropriate.
22:02:32 [dael]
krit: So the resolution would align motion path with shape outside to take  
a reference box.
22:02:54 [dael]
ed: Okay. Is that it?
22:03:00 [dael]
ChrisL: Do you need a resolution?
22:03:07 [dael]
RESOLVED: align motion path with shape outside to take a reference box
22:03:35 [dael]
Topic: transforms
22:03:49 [dael]
krit: transform origin in SVG.
22:03:58 [dael]
krit: [shows and example]
22:04:24 [dael]
krit: The transform origin has always been the top left corner (with lots  
of simplification)
22:05:20 [dael]
krit: Now if we have a abspos circle element which means the origin is  
still top left, but if you want to rotate around the axis, the issue is  
that center/center can have a %, just absolute values.
22:05:45 [dael]
krit: What people want to do is to do the rotate around its own axis.
22:06:13 [dael]
krit: What I want to come up with is make this compat with old model and  
hook up to what people want. abs value is always top left, % is from  
object bounding box.
22:06:35 [dael]
krit: It is a hack. We knew that at the time.
22:07:23 [dael]
krit: The bproblem is when you have a side(?) function. If you use  
transform it changes the size and it's confusing. The way to get out is  
that we spec reference points. WE say we have a viewbox and everything is  
relative to that. Or the fill box.
22:07:56 [dael]
krit: Then 0px is 0% but it depends on the ref box where it actually is.  
You need to modify the current transform spec to allow user to spec  
reference box, which would be the same as for shape outside.
22:08:16 [dael]
krit: It kind of breaks the webkit method where it's magic. They'll need  
to change.
22:08:33 [dael]
shans_: WOuld this effect content?
22:08:44 [dael]
krit: Content that already uses transform origin.
22:08:50 [dael]
cabanier: Do you know how much?
22:09:06 [dael]
krit: Mostly codepens. They don't work in FF anyway.
22:09:11 [dael]
??: So it's broken in FF.
22:09:22 [Cyril]
s/??/Tav/
22:09:36 [dael]
krit: They're all broken. It's a hack, but we think this makes more sense.  
The question is getting to blink/opera/google to see if they'd change
22:09:45 [dael]
ed: So the imp would change how?
22:10:04 [BlackCatkins]
s/can have a %/can't have a %/
22:10:14 [dael]
krit: It's mostly the prefixes. So the webkit transform org property would  
need to change. For SVG people it's kind of messy with new model b/c they  
have to spec fill box.
22:10:32 [dael]
krit: The default needs to be compat with existing SVG content which is  
much more likely to break.
22:10:39 [dael]
krit: So did everyone understand the problem?
22:10:49 [dael]
Tav: It won't break existing?
22:10:54 [dael]
Rossen_: So you don't support this at all?
22:11:01 [dael]
Tav: It uses a global rotation matrix.
22:11:18 [dael]
krit: It didn't support transofrm origin. Blink doesnt' support either  
transform.
22:11:25 [dael]
ChrisL: Which means impact is small.
22:11:32 [dael]
Rossen_: Which is good.
22:11:41 [dael]
shans_: I think if te SVG working group is happy.
22:11:56 [dael]
krit: I'm not sure how long it takes for webkit to change. Safari likely  
wants this fix first.
22:12:05 [dael]
dino: Yep, that'st e only thing stopping us.
22:12:08 [ChrisL]
s/is happy/is happy, Blink would change
22:12:10 [dael]
krit: That's why it's a high priority.
22:12:15 [dael]
cabanier: Did you write this?
22:12:24 [dael]
krit: no. I'd like feedback first.
22:12:37 [dael]
krit: birtles for dbaron do you have an opinion?
22:12:43 [dael]
dbaron: I didn't follow.
22:12:52 [dael]
birtles: I think we only backed out due to performance.
22:13:03 [dael]
ed: I'm not exactly following. You need a keyword to make things work now?
22:13:24 [dael]
krit: Just for transform origin, 0px in SVG means take the top left. 0%  
means top left of object bounding box.
22:13:31 [dael]
ChrisL: Then when you use calc it's a mess.
22:13:36 [dael]
dbaron: Fixing it sounds good.
22:14:41 [dael]
krit: Fix it to prob create a new...you need to have reference boxes,  
that's the first thing. They're prob not needed for HTML since they can  
use margin box. We need fill box and stroke box for defaults. I want to  
have those two keywords added to transform prop or a new one because  
transform has the same problem. You also have translate with that problem.
22:14:52 [dael]
BlackCatkins: So CSS has no prob because ref box is the border box.
22:15:10 [dael]
krit: I'd rather a new prop because it's diff with animating the property.  
It's more difficult with SVG.
22:15:17 [dael]
BlackCatkins: So a new transform sub property.
22:15:26 [dael]
cabanier: You wouldn't want to extend transform org.
22:15:32 [dael]
krit: Correct.
22:15:39 [dael]
birtles: And the default?
22:15:48 [dael]
krit: Viewbox for SVG and border box for HTML.
22:16:00 [dael]
krit: Viewbox falls abck tot border box, so it's just SVG effected.
22:16:07 [dael]
ed: So is it viewbox what you want?
22:16:30 [dael]
krit: The problem is if you spec center/center you need the bounding box  
We have to think about what exists already so it needs to be viewbox.
22:16:43 [dael]
krit: It's bad but nec.
22:16:59 [dael]
krit: I'm not sure on a name yet if there's a suggestion. transform-box.
22:17:03 [dael]
Tav: transform-reference
22:17:12 [dael]
krit: That makes it sound like you're referencing something.
22:17:19 [dael]
ChrisL: transform-box makes more sense.
22:17:30 [dael]
krit: Can we have a resolution?
22:17:38 [jun]
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22:17:38 [dael]
RESOLVED: add a new prop called transform-box
22:18:13 [dael]
and keywords all fillbox viewbox and borderbox
22:18:31 [dael]
krit: We could add stroke box. I don't see value in that.
22:18:37 [dael]
Tav: I want to make sure.
22:18:58 [dael]
krit: fillbox is a bounding box. That name already was chosen.
22:19:11 [dael]
Tav: It's the same as a geometry box.
22:19:26 [dael]
krit: s/all/are
22:19:38 [dael]
ed: I think for consistancy we should have boxes.
22:19:49 [jun]
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22:19:49 [dael]
krit: Will any impl support them?
22:20:12 [ed]
s/have boxes./have all the available *-box keywords./
22:20:14 [dael]
ChrisL: For impl are they going to put the extra code in to do it? They  
may be parsing those string and need to add a special case.
22:20:30 [dael]
krit: I say the others don't make sense and we shouldn't add them there  
for consistancy.
22:20:52 [dael]
shans_: It really just needs to be a top left width and height value.
22:21:02 [dael]
ed: I'll settle. It's not extra cost.
22:21:23 [dael]
krit: Do we want to add something not used to make it consistant? If  
people request it we add it. It's not a big cost.
22:21:26 [dael]
ed: Yeah. I guess.
22:21:39 [dael]
krit: If impl do the other boes, by all means we'll add it.
22:21:47 [dael]
s/boes/boxes
22:22:05 [dael]
krit: That's it.
22:22:22 [ed]
s/I'll settle/I'd settle for adding stroke-box/
22:22:48 [dael]
Topic: Geometry Interfaces
22:23:23 [dael]
ed: We have 5 minutes to break.
22:23:33 [dael]
krit: Mine might be long. Let's do a break.
22:23:43 [dael]
Tav: I've got a 5 min topic
22:23:46 [Tav]
http://tavmjong.free.fr/SVG/COLOR_INTERPOLATION/index.html
22:23:55 [jun_]
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22:24:04 [dael]
Tav: I don't have anything to propose.
22:24:17 [dael]
Topic: Color Interpolation
22:24:48 [dael]
Tav: [Goes to the bottom of the ex and shows a color change with zoom]
22:24:55 [dael]
ChrisL: It's because of gamma function
22:25:21 [dael]
Tav: As we move to things using 16 bit color you're not going to get the  
right answer. WE want to keep this in mine that we want to do this in the  
right color space.
22:25:29 [dael]
BlackCatkins: Can you explain the squares?
22:25:45 [dael]
Tav: Top left is 2x2 bitmap, a checker board
22:26:01 [dael]
Tav: The other is SVG rectangles, same thing.
22:26:10 [dael]
Tav: What you expect is bottom right, what you get is the left.
22:26:26 [dael]
BlackCatkins: So the SVG averages to #bbbbbb
22:26:54 [dael]
Tav: If you're color is right, te top two should be the same at zoom 0.
22:27:05 [dael]
BlackCatkins: So the top two and bottom right should be the same.
22:27:50 [dael]
Tav: They should look like the bottom left.
22:28:02 [dael]
Tav: This only works with normal def screen.
22:28:25 [dael]
Tav: For the future when you think about imaging, think about the color  
space.
22:28:31 [dael]
krit: What's the request?
22:28:42 [dael]
Tav: When you scale p/down it should be in a linear color space.
22:29:02 [dael]
Tav: Also gradient interp stuff. Weird colors and washedout stuff.
22:29:07 [dael]
ChrisL: It needs to be linear like.
22:29:17 [ChrisL]
so it needs to be in a linear-light colorspace
22:29:21 [dael]
[30 minute break]
22:29:32 [ChrisL]
s/like/light/
22:54:35 [shans_]
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22:59:19 [shans__]
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23:00:39 [jun]
jun has joined #fx
23:00:52 [smfr]
smfr has changed the topic to: http://tavmjong.free.fr/SVG/tpac_2014.html
23:04:17 [bradk]
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23:10:11 [dael]
Topic: Geometry Interfaces
23:10:18 [dael]
ed: Let's start.
23:10:29 [dael]
krit: The idea is that it defines basic geometry interfaces
23:11:03 [dael]
krit: It uses CSS OM view, SVG DOM. They're DOMPoint, DOMRect, DOMQuad and  
DOMMatrix.
23:11:10 [dael]
krit: There's one impl, which is FF..
23:11:25 [dael]
krit: Most are in Blink, but there's a discussion about how. It's not if,  
though.
23:11:45 [dael]
krit: DOMRectList is in there fore legacy.
23:11:55 [dael]
krit: Some browsers call it ClientRecList
23:12:27 [dael]
krit: Things that are less controversial are DOMPoint, DOMREct, and  
DOMQuad. So far they're agreed with.
23:12:48 [dael]
krit: One issue on DOMMatrix interfaces. There's an issue that was  
submitted here.
23:13:23 [dael]
krit: First, it's supposed to be an interface that does everything SVG  
Matrix and the webkit and trident impl do. This is to unit the interfaces.
23:13:38 [dael]
krit: There's nothing specified for inverse, which algo it actually takes.
23:14:05 [bradk]
s/unit/unite
23:14:12 [dael]
krit: There was a discussion on the ML, but we cannot gaur the inverse  
givs you the mathematically correct result due tot he biany system. So  
should we have an algo that we try and follow?
23:14:54 [dael]
krit: I say we don't. Most things require functions that are trignomic  
fuctions that aren't precisely speced. Every hardware differes on these so  
we can't give the same on all platforms.
23:15:32 [cabanier]
spec: http://dev.w3.org/fxtf/geometry/
23:15:35 [dael]
krit: Also because invers is supposed to reflect what the impl itself does  
because the DOMMatrix is reflecting the rendering part of the browsers. So  
it should be up to each browsers. I suggest not spec an algo, but they  
should use one part of their engine already.
23:15:42 [dael]
dino: As long as it does inverse.
23:15:59 [dael]
cabanier: If it cannot be inverted, we wanted it to return a matrix, not  
throw.
23:16:10 [dael]
krit: We agreed on that. So should we have a spec algo.
23:16:16 [dael]
adenilson: I say no.
23:16:27 [smailus]
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23:16:27 [dael]
BlackCatkins: Who requested it?
23:16:36 [dael]
krit: adenilson.
23:18:14 [dael]
adenilson: We're on the same page with algo, my sug was in the domain of  
math. We have an inverse math part of the interface.
23:18:57 [adenilson]
http://en.wikipedia.org/wiki/Moore%E2%80%93Penrose_pseudoinverse#Existence_and_uniqueness
23:19:22 [BogdanBrinza_]
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23:19:37 [dael_]
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23:19:48 [Rossen__]
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23:19:58 [dael_]
adenilson: The second property of hte matrix is such that the inverse will  
be the same.
23:20:27 [dael_]
ChrisL: So to restrate. The normal inverting has correct, incorrent, or  
can't. For this you always have an inverse for correct, if you have  
something else it still gives you an inverse.
23:20:34 [ChrisL]
so it gives the same result if it was invertible
23:20:46 [dael_]
adenilson: This is a pseudo inverse for real or imaginare, so if you have  
non-square you can still calc the pseudo inverse.
23:21:48 [dael_]
adenilson: I have two alt proposals. The first is could we add a pseudo  
inverice interface to the DOMMatrix? Second is since we have this  
mathematical property where the pseudo is the same, why don't we specify  
so that if there is a cononical inverse you return it and, if not, say  
you're wroking with non-square.
23:22:49 [dael_]
adenilson: There's problems with both. Mathematical software has two  
mathods, one for cononical and one of pseudo. There's one called maple  
that goes with my second suggestion. If there isn't a canonical inverse  
you return the pseduo
23:22:55 [dael_]
Rossen_: How do you know which you get?
23:23:35 [dael_]
adenilson: If we always return a valid matrix, we may have an attr to let  
the user know what he is recieving.
23:23:53 [dael_]
adenilson: To have a better feeling, I'm going to demonstrate the concepts.
23:24:27 [dael_]
adenilson: I have a matrix, I can calc the pseudo inverse. Since this was  
well behaved I can calc the inverse.
23:25:09 [dael_]
adenilson: If neither suggestion sounds right, I would suggest we have the  
single value composition matrix avail so if you have non-sq you can use  
SVG to calculate.
23:25:46 [dael_]
adenilson: I have a 4x9 can use SVG to calc the inverse. So it would be  
the same. But there is other algo where you can implement it 3 to 5 times  
faster than SVG.
23:26:21 [dael_]
adenilson: If we have bigger matrixes the same algo can be 5 to 7 times  
faster. So it may sound like this is a silver bullet, but everyone knows  
that's not possible.
23:26:58 [dael_]
adenilson: There's an example where you may have numerical instability. It  
will be slightly different, but it is very close.
23:27:58 [dael_]
adenilson: I think we have benefits of supporting non-square matrix. The  
morpin rules have some great properties. So if there is the real inverse  
it'st he same. If we don't have this, we should have SVG, but there are  
more performance tradeoffs.
23:28:23 [dael_]
ChrisL: So you're proposing something that always gives inverse and is  
faster and gives you the same result or the same if rounded to a decent  
level of percision.
23:29:10 [dael_]
adenilson: The morpin rule's inverse of itself will be the martrix itself  
as expected.
23:29:13 [bradk]
http://cdn.meme.am/instances/500x/55804757.jpg
23:30:16 [ChrisL]
s/percision/precision
23:30:24 [dael_]
adenilson: I think we can have the argument that we can always have  
perfectly formatted matrix. I think once this is impl we will have people  
using all kinds of matrixes. I think addressing the non-square matrix  
would be nice since part of the reason for spec is for contrent authors to  
have power. A canonical inverse would cover some cases, but this would  
cover even more cases.
23:30:27 [dael_]
adenilson: Questions?
23:30:35 [adenilson]
https://gist.github.com/Adenilson/faddfbf29b5f9dc77d81
23:30:41 [adenilson]
https://gist.github.com/Adenilson/96354ee274d2864cdcae
23:30:47 [adenilson]
https://gist.github.com/Adenilson/5ad519e92edb8a5f6041
23:31:13 [adenilson]
http://cran.r-project.org/bin/macosx/
23:31:15 [dael_]
adenilson: There are several ways to impl this. We can suggest faster, but  
the browser impl would have the freedom to impl in whatever way they want.
23:31:31 [dael_]
adenilson: The last link is the math program referenced.
23:32:13 [dael_]
krit: I like this algo, but we're not looking for mathematical precision,  
we're looking for the same answer as impl. If they decide to use this to  
compute an inverse, that's absolutely fine.
23:32:48 [dael_]
krit: You also showed us it could be more efficent so it might be used. We  
want the same result the engine gets for the rendering, not something  
mathematically interesting. If it's used for rendering, they should use it  
the same way.
23:33:21 [dael_]
ChrisL: It's not an algo. You're saying they must calc an inverse. This  
prop is defining what sort of inverse you should get. They can use  
whatever algo they want to get the result.
23:34:26 [dael_]
shans__: There's matrix we can calc, there's ones the we can't, and it's  
the ones at the edge that are the problem. Diff impl get different results  
for those IT would be a shame if the JS inverse and the browser inverse  
weren't the same. It's making sure of consistency. I think we should try  
and persuade browsers to switch to this, but it's a diff conversation.
23:35:11 [dael_]
adenilson: If you phrase the spec that the user by calling the inverse  
will get a canonical inverse or a morpin rule pseudo, you free up users to  
work with non-square matrix. How they're impl the algo is up to them
23:35:30 [dael_]
adenilson: If you say by calling inverse you only calc a canonical inerse,  
you rule out non-square.
23:35:36 [dael_]
dino: This is always square.
23:35:42 [dael_]
adenilson: So you should change the name.
23:35:51 [dael_]
cabanier: It's the matrix in DOM, it's not a general class.
23:36:15 [dael_]
dino: What would be interesting is if JS exposed a matrix class that is  
generic n x m
23:36:48 [bradk]
http://cdn.meme.am/instances/500x/55804968.jpg
23:36:56 [dael_]
dino: in this case we're really only talking about exposing the API to  
what we already have in the impl. It's never designed for general math  
use, it's really only for transforms and to match the ones don natively in  
SCG and CSS.
23:37:08 [dael_]
cabanier: And the inverse is to re-calc the origin or something.
23:37:10 [ed]
s/SCG/SVG/
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23:37:56 [dael_]
shans__: I think this is interesting and I think we should use this  
internally in Chrome. Maybe as a WG we can pub a technical manual that  
suggests using this, but I think it's counter-productive to say this is  
required.
23:39:03 [dael_]
adenilson: I'm not sure if I made it clear, I'm not recommending an algo,  
tere's a couple ways to calc this. I think that if we add on the desc of  
the method that the user agents try and calc canoloical and, if not  
possible, they can calc the moprin rules we can make it more powerful. It  
addresses all our current needs and gives room for a case that we maybe  
cannot image at this moment.
23:39:19 [dael_]
adenilson: I don't see the need to have an artificial restraint on the  
matrix class.
23:39:42 [dael_]
ChrisL: So the matrix in DOMMatrix are always 4x4 but not always  
invertable.
23:39:53 [dael_]
shans__: And if they're not invertable the browser behavior is different.
23:40:04 [dael_]
shans__: I think there's a benefit for browsers to get into this.
23:40:58 [dael_]
dino: It's worth desc the most common use for the API which is if yu're  
wrighting script to do a transform we waste a lot of time writing a long  
string. The idea is you can get a transform out, make the changes, and put  
it back a lot more quickly. It's supposed to match what you do in CSS.
23:41:39 [dael_]
dino: And we should discuss, it's still not clear on if we can provide  
this API or it'll be worse performance since it's jumping from JS to  
native code.
23:41:46 [dael_]
krit: The spec describes in JS.
23:41:56 [dael_]
dino: I mean req that it's impl in JS.
23:42:09 [dael_]
cabanier: And that's something the spec can't do.
23:42:18 [dael_]
dino: It does feed into what the API should look like.
23:42:33 [dael_]
??: Is the background infomration that it should match what's inside he  
browser in the spec?
23:42:38 [dael_]
krit: No.
23:42:52 [dael_]
dino: Many people read the spec and come to the conclusion it's designed  
for general things.
23:42:59 [dael_]
ChrisL: It's not and should say so.
23:43:20 [dael_]
??: And maybe this inverse should indicate it doesn't give you  
mathematically correct because it's floating point.
23:43:29 [shans__]
s/??/Cyril/
23:43:31 [astearns]
s/??/Cyril/
23:43:43 [dael_]
Cyril: The wording is too vague.
23:43:53 [dael_]
ChrisL: Add the word transformation matrix to start.
23:44:03 [dael_]
shans__: It says witht he purpose of desc transformation.
23:44:11 [dael_]
ChrisL: How would yu use a 10x10 matrix?
23:44:29 [dael_]
ed: It sounds like we're getting toward a conclusion.
23:44:45 [dael_]
ChrisL: It sounds like the text clarifies but people aren't understanding.
23:45:07 [dael_]
shans__: If you're looking at the spec you look at background and drop  
down. Maybe it should be the first sentence of the doc.
23:45:16 [dael_]
cabanier: It's the first sentence of the section.
23:45:23 [dael_]
krit: Even the first sentence helps.
23:45:45 [dael_]
krit: In general this is the last issue for this spec. I think it was pub  
last time beginning of Oct and no issues since then.
23:46:06 [dael_]
krit: So do we proceed witht his spec? We've fixed and resolved the  
mentioned issues.
23:46:19 [dael_]
krit: I'd like to publish a CR. Do others agree?
23:46:28 [dael_]
ChrisL: I'd ask if it's okay to close with no change.
23:46:50 [dael_]
krit: Would you be fine closing with no changes?
23:47:07 [dael_]
adenilson: I think this is something, the spec as a whole, now so let's go  
to CR.
23:47:11 [dael_]
ed: Are we resolved?
23:47:18 [dael_]
ChrisL: So what will the next version be?
23:47:26 [dael_]
ChrisL: Is it WD or...?
23:47:32 [dael_]
krit: It's a WD, I'm asking for CR.
23:47:39 [dael_]
ChrisL: For you have a full DoC?
23:47:40 [dael_]
krit: Yes.
23:47:53 [dael_]
RESOLVED: CR for Geometry Interfaces
23:48:22 [dael_]
shans__: Can we capture the information on the the computational matrix?
23:48:31 [dael_]
ed: Should that be Geometry interfaces.
23:48:53 [dael_]
shans__: It's tc39 that needs to look at it.
23:49:13 [ed]
s/Geometry interfaces./Geometry interfaces or as an ecmascript type?/
23:49:29 [Tav]
http://tavmjong.free.fr/SVG/TEXT_IN_A_BOX/index.html
23:49:34 [dael_]
Topic: fitting text into a box
23:49:46 [dael_]
dino: Can we do text fill first?
23:49:51 [dael_]
Tav: decoration?
23:50:02 [dael_]
dino: Yeah.
23:50:07 [dael_]
Topic: Text Decoration
23:50:16 [Tav]
http://tavmjong.free.fr/SVG/TEXT_DECORATION/index.html
23:52:36 [dael_]
Tav: SVG 1.1 text decoration uses fill and stroke color
23:53:24 [dael_]
Tav: If you go down a little bit, you can do things like set a section to  
different for text and decoration, or just part. The decoration is picked  
up by where you set it.
23:53:55 [dael_]
Tav: CSS3 text decoration intro line, style, and color. SG can do line and  
style, but what about color? Do we use fill color, fill and stroke, how  
does it work?
23:54:27 [dael_]
Tav: There's no way to do diff fill and stroke using CSS3 Text, but you'd  
expect that for SVG
23:55:17 [dael_]
[we discover fantasai isn't here and go looking.]
23:57:09 [nikos]
http://www.w3.org/2014/05/22-svg-minutes.html
23:59:35 [dael_]
[we discover she's in HTML and carry on]
23:59:50 [dael_]
dino: So what's the CSS proposal to do the 2nd link?


-- 
Erik Dahlstrom, Web Technology Developer, Opera Software
Co-Chair, W3C SVG Working Group

Received on Wednesday, 12 November 2014 15:17:14 UTC