Re: [web-animations] Setting hold time in "pause a player" procedure

On 2014/11/05 16:25, Brian Birtles wrote:
> Yes, this is clearly wrong. It came about because we've changed the
> behaviour regarding if/when start time becomes unresolved a few times.
> When the pause completes we should set the hold time to the result of
> calculating the current time using the original start time. As the issue
> notes, it might actually make more sense to keep the start time until
> the pause completes which would make calculating this easier.
> I'll update the spec to do that.


Received on Friday, 7 November 2014 04:05:21 UTC