- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Tue, 15 Oct 2013 10:07:33 -0700
- To: Chris Lilley <chris@w3.org>
- Cc: Dirk Schulze <dschulze@adobe.com>, Michael Mullany <michael@sencha.com>, "public-fx@w3.org" <public-fx@w3.org>
On Tue, Oct 15, 2013 at 9:11 AM, Chris Lilley <chris@w3.org> wrote: >> The definition of "hue" is indeed the same between HSL and what >> <feColorMatrix huerotate> is doing > > In fact, no. feColormatrix is simply an affine 3D transformation of an > RGB cube while HSL involves conversion to a hexagonal shape and then > projection of that: Ah, I was assuming that they gave the same results, but I suppose I can't notice small hue differences when the sat/light changes dramatically as well, as in the examples earlier in the thread. ~TJ
Received on Tuesday, 15 October 2013 17:08:20 UTC