On Tue, Oct 15, 2013 at 9:11 AM, Chris Lilley <chris@w3.org> wrote: >> The definition of "hue" is indeed the same between HSL and what >> <feColorMatrix huerotate> is doing > > In fact, no. feColormatrix is simply an affine 3D transformation of an > RGB cube while HSL involves conversion to a hexagonal shape and then > projection of that: Ah, I was assuming that they gave the same results, but I suppose I can't notice small hue differences when the sat/light changes dramatically as well, as in the examples earlier in the thread. ~TJReceived on Tuesday, 15 October 2013 17:08:20 UTC
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