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Re: DOMPoint dictionary problem

From: Kai Chang <kai.s.chang@gmail.com>
Date: Tue, 17 Sep 2013 14:51:04 -0700
Message-ID: <CANAA+n8XRFsjvrZ_2h-d7_iZNdinAEi5yaenKkvwKh0h36Ff4A@mail.gmail.com>
To: robert@ocallahan.org
Cc: Dirk Schulze <dschulze@adobe.com>, www-style <www-style@w3.org>, "public-pointer-events@w3.org" <public-pointer-events@w3.org>, Cameron McCormack <heycam@gmail.com>, "Tab Atkins Jr." <jackalmage@gmail.com>, Doug Schepers <schepers@w3.org>, Boris Zbarsky <bzbarsky@mozilla.com>, Jet Villegas W3C <w3c@junglecode.net>, "public-fx@w3.org" <public-fx@w3.org>
What is 'w' used for? Homogeneous coordinates?
On Sep 17, 2013 2:04 PM, "Robert O'Callahan" <robert@ocallahan.org> wrote:

> On Wed, Sep 18, 2013 at 4:51 AM, Tab Atkins Jr. <jackalmage@gmail.com>wrote:
>
>> On Tue, Sep 17, 2013 at 2:07 AM, Robert O'Callahan <robert@ocallahan.org>
>> wrote:
>> > We can just add 'z' and 'w' attributes to DOMPoint.
>>
>> Yeah, agreed.  They'll just both be 0 when dealing with 2d things.
>>
>
> 'w' defaults to 1, not 0.
>
> Rob
> --
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Received on Wednesday, 18 September 2013 07:16:44 UTC

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