Re: Transformed Pointer Coordinates?

On Feb 11, 2013, at 8:31 PM, Robert O'Callahan <robert@ocallahan.org> wrote:

> On Tue, Feb 12, 2013 at 5:07 PM, Dirk Schulze <dschulze@adobe.com> wrote:
> I trust web authors to understand what z is for. w might be a bit more difficult but might not even be necessary to specify. If we add a new element into the web platform we should think beyond the current needs. I believe that this interface would be useful for other situations like 3D transforms or WebGL contexts. Especially CSS Transforms have a lot of situations where you get from a 2D context into a 3D context. You may would need to return different object types depending on the current transformation, this seems to be difficult in the long term.
> 
> I guess z is innocuous since ignoring it is OK, but I really don't want to force Web developers to divide by w.
> 
> I suppose we can have convertPointFromNode return the full Point and specify that it always returns a w value of 1.0.

I agree.

> 
> If Point is a dictionary, which memberes x/y/z/w should be present in the result of convertPointFromNode? I think x/y/z should be and w shouldn't be. I think it would be really ugly to have convertPointFromNode return something that looks like a JS object which always has a vestigial "w:1.0" member.

Yes, agree as well.

> 
> Is it actually safe to create a DOM interface called Point? It doesn't sound very safe to me…

For a dictionary it doesn't seem to matter. For a DOM interface with constructor a different name might be better.

Greetings,
Dirk 

> 
> Rob
> -- 
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Received on Tuesday, 12 February 2013 04:38:05 UTC