Re: time uniform for CSS Shaders

Thanks for your feedback!
Let us know if you find any other problems in the spec.

Rik Cabanier
Adobe Systems, Inc

On Fri, Mar 9, 2012 at 4:47 PM, Fabrice Robinet <cmg473@motorola.com> wrote:

> Hi Rik,
>
> Ah.. yes of course :)...
> I was thinking about having a built-in "timeElapsed" uniform specifically
> for CSS shaders but indeed,
> that looks to not fit well the model and not necessary.
>
> Thanks for your quick answer,
> Fabrice.
>
> On Fri, Mar 9, 2012 at 3:36 PM, Rik Cabanier <cabanier@gmail.com> wrote:
>
>> Hi Fabrice,
>>
>> I'm not sure what you are asking. Filters are similar to other properties
>> such as opacity in that they don't happen over time (They apply in 0 time).
>> The filters spec states that you can use CSS animations and transition to
>> interpolate them over time.
>> Alternatively, you can change a filter in script.
>>
>> Does this answer your question?
>>
>> Rik
>> Adobe Systems, Inc
>>
>>
>> On Fri, Mar 9, 2012 at 12:23 PM, Fabrice Robinet <cmg473@motorola.com>wrote:
>>
>>> Hi group,
>>>
>>> I did not find in the spec a uniform to represent time.
>>> While having time to perform variations on any fx is useful,
>>> I was wondering if that omission in purpose to discourage people to do
>>> fx that would require update each frame.
>>>
>>> Should I file an issue ?
>>>
>>> Thanks,
>>> Fabrice.
>>>
>>
>>
>

Received on Saturday, 10 March 2012 16:54:08 UTC