- From: Fabrice Robinet <cmg473@motorola.com>
- Date: Fri, 9 Mar 2012 16:47:28 -0800
- To: Rik Cabanier <cabanier@gmail.com>
- Cc: public-fx@w3.org
Received on Saturday, 10 March 2012 00:47:53 UTC
Hi Rik, Ah.. yes of course :)... I was thinking about having a built-in "timeElapsed" uniform specifically for CSS shaders but indeed, that looks to not fit well the model and not necessary. Thanks for your quick answer, Fabrice. On Fri, Mar 9, 2012 at 3:36 PM, Rik Cabanier <cabanier@gmail.com> wrote: > Hi Fabrice, > > I'm not sure what you are asking. Filters are similar to other properties > such as opacity in that they don't happen over time (They apply in 0 time). > The filters spec states that you can use CSS animations and transition to > interpolate them over time. > Alternatively, you can change a filter in script. > > Does this answer your question? > > Rik > Adobe Systems, Inc > > > On Fri, Mar 9, 2012 at 12:23 PM, Fabrice Robinet <cmg473@motorola.com>wrote: > >> Hi group, >> >> I did not find in the spec a uniform to represent time. >> While having time to perform variations on any fx is useful, >> I was wondering if that omission in purpose to discourage people to do fx >> that would require update each frame. >> >> Should I file an issue ? >> >> Thanks, >> Fabrice. >> > >
Received on Saturday, 10 March 2012 00:47:53 UTC