- From: Gregg Tavares (wrk) <gman@google.com>
- Date: Thu, 12 Jan 2012 11:20:54 -0800
- To: Fabrice Robinet <cmg473@motorola.com>
- Cc: public-fx@w3.org
Received on Thursday, 12 January 2012 21:12:55 UTC
Once you add in CSS shaders you have no idea what they will be used for and what kinds of effects people will try to make. There is already a standard for shaders in the from of Standard Annotations and Semantics that shader editors already use. It's used in NVidia's FX Composer. It's used in AMD's Render Monkey, It's used in several other shader editors. It provides 24 standard matrices. Why diverge from this standard? 24 is not that many. It's trivial to implement. They can be computed on demand only when needed and cached if needed again for the same view. They are standard. They cover more needs.
Received on Thursday, 12 January 2012 21:12:55 UTC