- From: Dr. Olaf Hoffmann <Dr.O.Hoffmann@gmx.de>
- Date: Mon, 23 Apr 2012 10:42:51 +0100
- To: www-style@w3.org, public-fx@w3.org
Dirk Schulze: > > SVG 2 will have the 'non-scaling-stroke' feature. And I am working on a > possible issue with 'non-scaling-stroke' and 3D transforms [1]. > fine. > Anyway. How do you want to draw a figure on a singular matrix? Because SVG has only simple shapes (no really complex mathematical shapes like fractals), the approach to find the right solution is simple and always the same, a limes - you need this only theoretically, practically you only have to apply the stroke to the remaining point (0D) or line (1D). The alignment of the stroke of the point may depend on the shape and the type of transformation - this needs to be checked. I think, stroked 1D residuals are less problematic than 0D, because they always have an alignment itself in the 2D/3D world around it. > You can't > draw the figure, so the value of 'vector-effect' doesn't matter at all: > > <svg xmlns="http://www.w3.org/2000/svg"> > <rect width="100" height="100" vector-effect="non-scaling-stroke" > transform="scale(0)" stroke-width="100" stroke="black" fill="none"/> </svg> Well, here you can try to build the limes for scale(e), e -> 0 and because the rectangle has no rounded corners you will end up with a square of with the size and colour of the stroke (for rounded corners I did not check, if this results in differences - just do an animation with a proper browser to get something like the limes and you will see, whether it matters or not). Obviously in programs you may not want to calculate a limes - do you see any numerical problems in getting the right result? > > In this example the transform of the rect has a singular matrix, caused by > scaling by the factor of 0. Therefore the figure can't get painted at all. > How can 'non-scaling-stroke' make a difference here? See above, the difference to scale(1e-10) will be typically minimal on a viewBox with a size larger than for example 1. > It doesn't even matter > if the ancestor node had this transform: > > > <svg xmlns="http://www.w3.org/2000/svg"> > <g transform="scale(0)"> > <rect width="100" height="100" vector-effect="non-scaling-stroke" > stroke-width="100" stroke="black" fill="none"/> </g> > </svg> > Note, that you may have similar problems with constrained transformations. However, after I insisted, that such problems may occur with non-invertable matrices, there was added some text to SVG tiny 1.2 to avoid such situations. Because non-scaling-stroke does not mention any inversions, there was no need to mention such specific situations for the vector-effect property, you only draw the stroke, whatever remains from the shape - 1D or 0D. > You can verify it in all current browsers with 'non-sclaing-stroke support' > (Opera, Safari, Chrome) and Batik. At least from an implementation point of > view you want the local to root transform to be invertible. At least for Opera this is a well known bug (reported already in 2007, bug-286641) - well for the others I did not test, because I assumed, they do not yet care about SVG tiny 1.2 - maybe I should have a look on Batik (but I think, it typically fails on SVG tiny 1.2 features, therefore I did no systematic tests). Opera for example has many problems with stroke, wrong alignment of the line-caps, problems with overlaps of strokes with a large width compared to the characteristic size of the object, problems to render small sized objects, if the characteristic size of the viewBox is small as well - therefore no surprise, that non-sclaing-stroke is not carefully implemented as well ;o) The SVG recommendations have a lot of undefined issues concerning stroke properties (what is already mentioned in the recommendations), therefore no surprise for low motivation to get everything right with stroke ;o) Therefore what is currently impelemented for stroke issues is not very reliable. > > Browsers use a different approach: quaternions [2]. If it avoids the problem, this sounds good ... > I'll try to update this > paragraph in the next days. But even so, what do you want to draw on > scale(0)? See above, at least it is consistent with the current definition of non-sclaing-stroke and has non-trivial use cases, especially for educational purposes and for example to check the quality of some specific approximative spline animations - these are only things, I usually care about, having not much to do with non-sclaing-stroke - those authors, who really want to use this feature for more obvious purposes may have more examples. Olaf
Received on Monday, 23 April 2012 09:43:25 UTC