- From: Matt Woodrow <mwoodrow@mozilla.com>
- Date: Mon, 05 Dec 2011 11:21:48 +1300
- To: Boris Zbarsky <bzbarsky@MIT.EDU>
- CC: Dean Jackson <dino@apple.com>, www-style list <www-style@w3.org>, public-fx@w3.org
Sorry for the slow reply here. The WebKit implementation of quaternions looks like it should produce equivalent rotations to the Gecko implementation. That said, I think we should use Tim's original algorithm suggestion for the spec, primarily because it doesn't require any fudge factors. Not requiring any divisions either is always nice too. - Matt On 31/08/11 4:00 PM, Boris Zbarsky wrote: > On 8/29/11 9:24 PM, Dean Jackson wrote: >>> Now, I'm going to wimp out here and ask that Boris, the original >>> author, or someone else check this to make sure it is acceptable. > > Ccing Matt Woodrow, who did the Gecko implementation of this stuff. > I've asked him to look over the code you posted. He probably has > other feedback on the spec too, having implemented it. > > We may also have a further proposal for handling interpolation of 3d > matrices with opposite determinants better, but it'll be at least a > month before that's likely to be written down in a coherent form. > > -Boris >
Received on Sunday, 4 December 2011 22:22:25 UTC