- From: Gregg Tavares (wrk) <gman@google.com>
- Date: Fri, 11 Nov 2011 11:11:14 -0800
- To: Chris Marrin <cmarrin@apple.com>
- Cc: Vincent Hardy <vhardy@adobe.com>, "public-fx@w3.org" <public-fx@w3.org>
Received on Friday, 11 November 2011 19:11:43 UTC
I also want to add that I think CSS shaders in particular are going to end up getting extremely complicated. Given that the author can't supply an arbitrary mesh nor can they supply arbitrary textures it seems likely they'll end up doing crazy complicated things in the shaders to work around those limitations. As an example I certainly never would have made a folding map using a shader like the one Adobe showed. I would have (a) cut the paper into 1 plane per fold and set texcoords appropriately OR (b) used a skinned model and hierarchical animation OR (c) used morph targets across 2 meshes. It's neat that it can be done in a shader but that's just my point, given the limitations people will need to put more in shaders then they generally have in the past.
Received on Friday, 11 November 2011 19:11:43 UTC