Hi, Just some notes to the specification text of Filter Effects 1.0. feDropShadow gives a detailed explanation that it is a shorthand filter effect and how it could be done with existing filter effects from SVG Filters. Maybe feUnsharpenMask can do that as well? [1][2] Can the drop-shadow explanation just use the shorthand filter effect feDropShadow [3]? In my opinion it doesn't need to describe how it works twice. The sharpen effect uses feUnsharpMask as well. <filter id="drop-shadow"> <feDropShadow stdDeviation="[radius]" flood-color="[color]" dx="[offset-x]" dy="[offset-y]"/> </filter> Also feDropShadow misses references to 'flood-color' and 'flood-opacity' properties, while feFlood has them [4]. Just step 3 in 'divided into steps' [2] mentions 'flood-color' and 'flood-opacity' without a hint that they should be used for feDropShadow as well. Greetings Dirk [1] https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/publish/Filters.html#feUnsharpMaskElement [2] https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/publish/Filters.html#feDropShadowElement [3] https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/publish/Filters.html#dropshadowEquivalent [4] https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/publish/Filters.html#feFloodElementReceived on Friday, 21 October 2011 12:55:08 UTC
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