- From: Erik Dahlstrom <ed@opera.com>
- Date: Tue, 21 Jun 2011 15:46:00 +0200
- To: "robert@ocallahan.org" <robert@ocallahan.org>, "Vincent Hardy" <vhardy@adobe.com>
- Cc: "public-fx@w3.org" <public-fx@w3.org>
On Tue, 21 Jun 2011 15:34:55 +0200, Vincent Hardy <vhardy@adobe.com> wrote:
> Hi Rob,
>
> On 6/20/11 2:09 PM, "Robert O'Callahan" <robert@ocallahan.org> wrote:
>
>> Do you have any specific use-cases in mind where hit-testing would need
>> to be modified for the effects of a complex filter?
>
> An extreme case would be a filter that totally wipes out rendering
> (feFlood for example). Another one would be feGaussianBlur where it is
> not
> clear (so to speak) what the actual hit would be if we do not do anything
> about it. feOffset is another one that could get really confusing because
> of how close the rendering is to what it was before filtering.
>
> Vincent
How is this different from say a span element that has a text-shadow that
is somewhere far off?
<style>
#test { text-shadow: 100px 0 0 blue }
</style>
<span id="test" onclick="alert('clicked')">Click here</span>
--
Erik Dahlstrom, Core Technology Developer, Opera Software
Co-Chair, W3C SVG Working Group
Personal blog: http://my.opera.com/macdev_ed
Received on Tuesday, 21 June 2011 13:46:33 UTC