- From: Simon Tennant <simon@buddycloud.com>
- Date: Mon, 17 Sep 2012 16:13:02 -0700
- To: Kingsley Idehen <kidehen@openlinksw.com>
- Cc: public-fedsocweb@w3.org
- Message-ID: <CACEE+iMas+abR5wZri22yeuyzFXMwWkHe=zP0HEnWdo7+N7Ctg@mail.gmail.com>
Regarding the whole XMPP vs HTTP debate - - XMPP is rock solid for federation - just frigging works, years of debugging, extensible etc etc - XMPP is great for user to user chat - and users bring their "social network" roster with them - XMPP drops into an organisation's existing infrastructure stack very easily (LDAP and existing chat servers like MS Lync) - XMPP completely sucks for webdev - HTTP is great for webdev So the ideal solution is rather pragmatic: - buddycloud uses XMPP for federation. - buddycloud uses XMPP to tie together a bunch of components (channel server, media server, HTTP API) - buddycloud built an XMPP+bosh webclient, we failed horribly (too long, slow, etc) - we have now built the XMPP to HTTP API server ( https://buddycloud.org/wiki/Buddycloud_HTTP_API running from https://buddycloud.org/wiki/Buddycloud_HTTP_API_server) - we are now building a webclient that uses this HTTP -> XMPP bridge and so far very happy with performance ( https://munin.buddycloud.com/buddycloud.com/crater.buddycloud.com/httpresponsetime.html ) - We are close to launching our new webclient based on a pure HTTP API bridge (that keeps sessions open for speed) with https://github.com/buddycloud/webclient/tree/develop The conclusion of this is that we can now have a) reliable federation, b) messaging and media sharing across domains, c) plug into a huge community of developers that are familiar with RESTy and JSONy ways of developing. I would be happy to talk about some fo the decisions and our thinking behind each one if there are specific questions. S.
Received on Monday, 17 September 2012 23:13:31 UTC