- From: ed nixon <ed.nixon@lynnparkplace.org>
- Date: Tue, 02 Nov 2004 08:16:16 -0500
- To: public-evangelist@w3.org
I mistakenly neglected to include the list address in this reply to Ant's post of last week. (I wish there were a "standard" about how mailing lists behaved.) ...edN Hi Ed, It's great to know there are other like minded people out there. Please post this to the forum as I think the more people we get speaking with experience of how designers work the better. Ant ed nixon wrote: > Ant wrote: > >> <snip/> >> One of the main problems standards advocacy faces is that the >> majority of Web designers have a method of creating acceptable Web >> sites and simply haven't thought any further on the topic. > > > This is a really good point: I think of it in terms of methodology, > process and tools. The ways of doing web have evolved very quickly in > ad hoc fashion over a short time. The tools have tried to keep pace > with growth and demand, but at the same time have quickly evolved into > impediments to standardization because of their inflexibility and > because they have largely been grounded in visual or WYSIWYG > approaches. And the nature of the demand coupled with the technology's > fragmented immaturity have made it difficult to establish process > disciplines that ensure appropriate levels of consistency, compliance > and robustness. Example? The evolution of the web browser itself is > the most obvious. There are many others, among the most obvious web > editing software. > > This may be an over generalization and I suspect well intentioned > consultants, managers, and vendors of various products would object, > but I think there is at least a germ of truth here. > > The most difficult "innovation" to implement on the ground seems be > the simple first step of analyzing or planning content into some > meaningful, consistent and robust "semantic" (in the simple sense of > structured) form *minus* (or at least only loosely coupled with) it's > visual presentation. I tend, rightly or wrongly, to attribute this > difficulty to the overwhelming perception of the WYSIWYG-ness of > computer users -- users acculturated to computer technology solely via > the GUI interface and desktop system software. > > Of course, "you can't go home again" so we are left with this > tremendous task of educating just about everyone involved to the > underlying and has been said earlier virtually invisible attributes of > standardization -- which relates to Ant's second point. Advocating the > non-visual in a WYSIWYG culture is a daunting task in a skeptical age. > > ...edN >
Received on Tuesday, 2 November 2004 13:16:17 UTC