- From: Mounir Lamouri <mounir@lamouri.fr>
- Date: Fri, 28 Mar 2014 05:16:19 +1100
- To: Frederick.Hirsch@nokia.com, public-device-apis@w3.org
Maybe the vibration api could define a |Vibrator| interface and have |Navigator implement Vibrator| so it would be easier for other specifications to extend or re-use it? -- Mounir On Tue, 25 Mar 2014, at 4:16, Frederick.Hirsch@nokia.com wrote: > fyi, There is a vibration related thread on web apps list… > > regards, Frederick > > Frederick Hirsch > Nokia > > > > Begin forwarded message: > > Resent-From: <public-webapps@w3.org<mailto:public-webapps@w3.org>> > From: ext Brandon Jones <bajones@google.com<mailto:bajones@google.com>> > Subject: Re: [gamepad] Haptic Feedback/Controller Vibration > Date: March 24, 2014 at 1:04:50 AM EDT > To: Patrick Martin > <patrick.martin.r@gmail.com<mailto:patrick.martin.r@gmail.com>> > Cc: Webapps WG <public-webapps@w3.org<mailto:public-webapps@w3.org>> > > Mozilla has played around with gamepad vibration a bit already: > https://bugzilla.mozilla.org/show_bug.cgi?id=680289 > There's been some mixed messages, but so far the basic idea seems to be > to either extend the existing Vibration > API<http://www.w3.org/TR/2014/WD-vibration-20140211/> to handle multiple > motors (and presumably associate it back to a specific pad) or to add a > very similar looking "vibrate" function to the gamepad API. Something > like: > > vibrate(int motorIndex, float intensity); > > Personally I think that there's got to be a little more to it than that. > For one, you'll want to be able to query not only how many motors a > device has but have a way of expressing what type of feedback that motor > provides (is it a heavy motor, etc.) and possibly some description of > it's locality (The Xbox One controller has motors in each trigger, and > the Steam controller has motors under each touchpad.) I have no idea how > to concisely and robustly communicate that information. This also assumes > that the device has simple X-Input style feedback, not the more > complicated joystick force feedback that was all the rage in the 90s. > (Which is far more complicated and fairly dead, so I doubt it's worth > addressing at all.) > > As for controller speakers, I see the argument that it's a type of > controller feedback, but I don't think it should be conflated with > controller vibration. I see them as two very distinct features. It is an > interesting feature to consider on it's own, though. > > > > On Sun, Mar 23, 2014 at 11:19 AM, Patrick Martin > <patrick.martin.r@gmail.com<mailto:patrick.martin.r@gmail.com>> wrote: > Hello, > > Is there a reason that haptic feedback support is missing from the > gamepad api? I feel that this would prevent developers from fully > utilizing modern gamepads which nearly always include some form of a > haptic feedback mechanism, (from the speaker on the wiimote to the dual > vibrators in an xbox 360 controller). In order for this to work however, > we need a mechanism for detecting supported "haptic feedback modes" which > could then be used on the gamepad with the WebAudio API. > > Here is an example of one such mechanism: > > var ctx = new AudioContext(); > var rumble_audio = document.getElementById("rumbleAudio"); > var rumble_audio_source = ctx.createMediaElementSource(rumble_audio) > var modes = gamepad.getSupportedFeedbackModes(); > var feedback_node = null; > if (typeof(modes.RUMBLE_STEREO) !== "undefined"){ // like the xbox 360 > feedback_node = gamepad.getFeedbackNode(ctx,modes.RUMBLE_STEREO); > }else if(typeof(modes.RUMBLE_MONO) !=="undefined"){ // like some pc > gamepads > feedback_node = gamepad.getFeedbackNode(ctx,modes.RUMBLE_MONO); > }else if(typeof(modes.GAMEPAD_AUDIO)){ // like the wii remote > feedback_node = gamepad.getFeedbackNode(ctx,modes.GAMEPAD_AUDIO); > }else{ > feedback_node = ctx.destination > } > rumble_audio_source.connect(feedback_node); > rumble_audio.play(); > > A system like this would allow both greater access to the controller's > functionality and allow feedback to be dynamically generated or modified > by the WebAudio API. > > > I hope this suggestion helps, > Patrick Martin > >
Received on Thursday, 27 March 2014 18:16:42 UTC