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Re: [vibration] How to handle iframes?

From: Kostiainen, Anssi <anssi.kostiainen@intel.com>
Date: Wed, 4 Sep 2013 15:57:41 +0000
To: "public-device-apis@w3.org" <public-device-apis@w3.org>, "Michael van Ouwerkerk" <mvanouwerkerk@chromium.org>
Message-ID: <8C01A395-BBE9-4FDB-90B1-57D5F9F0D9AC@intel.com>
On Sep 4, 2013, at 6:45 PM, Michael van Ouwerkerk <mvanouwerkerk@chromium.org> wrote:

> Intuitively, I would expect the vibration api to work like playing audio, which is additive. So as long as any pattern in any frame says the device must vibrate, it vibrates. I haven't fully gone through the implementation implications, but it seems doable to merge multiple patterns into one.
> We would have to change the spec to say that navigator.vibrate(0) only cancels the pattern in that frame. Patterns played from other frames are unaffected.
> I've gone over the Geolocation API spec a number of times recently, and I don't remember it saying anything about restricting to the top level frame. 

This was just a proposal sent to the mailing list IIRC, so it never landed to the spec.

> What do you think?

Looks good to me.

All - do you have concerns with Michael's proposal? If I hear no concerns, I'm happy to update the spec.

Received on Wednesday, 4 September 2013 15:58:38 UTC

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