- From: Philip Gladstone <pgladstone@cisco.com>
- Date: Thu, 12 Nov 2009 10:30:13 -0500
- To: Ingmar.Kliche@telekom.de
- CC: public-device-apis@w3.org
- Message-ID: <4AFC2A05.9010306@cisco.com>
Yes -- it was the list of requirements. The use case is to be able to write a web app that implements a voice/video chat client. This could be as part of an instant messaging client, or might be a standalone videophone or 'telephone'. Another example might be an online 'chat with customer service' link on the website that downloaded the web app that allowed the customer to do this directly. Video output can be handled with the <video> tag. However, video input is not so easy as there is no obvious way to pass captured video in real time to the server. You might think that you could use the preview URL as proposed in one API as a way, but there is no obvious way to pass the data coming out of this URL down (for example) a websocket. The approach of rendering the preview into a <canvas> and then scraping the canvas, re-encoding the data and transmitting it seems too ugly (and too inefficient) to be useful. The rendering approach also doesn't work for the associated audio stream. Worse, the preview data stream might not include the audio anyway. I think that the ideal approach would be to define a websockets like interface onto the camera/microphone (it might even be as simple as defining a method to get a websockets URL for the camera/microphone). Another alternative (which would cause more upheaval) would be to add the websocket read/write interface onto XmlHttpRequest and then have the camera expose an HTTP URL for the full audio/video datastream. Hope this helps Philip Ingmar.Kliche@telekom.de wrote: > I think the proposed requirement (see below) didn't made it into the requirements document yet. > > @Philip: > > You are referring to "the current API proposal ... ". I guess you are talking about the list of requirements? > > Also, could you elaborate more on the use case of a "web application to capture realtime video -- say as part of a video conferencing application"? > > Thanks, > Ingmar. > > -----Original Message----- > From: public-device-apis-request@w3.org [mailto:public-device-apis-request@w3.org] On Behalf Of Philip Gladstone > Sent: Tuesday, October 06, 2009 8:18 PM > To: Robin Berjon > Cc: public-device-apis@w3.org > Subject: Re: Updated requirements document > > Hi > > For the Camera (aka Capture) API, I would like to propose that the > requirement "MUST support continuous delivery of realtime audio and > video". The current API proposal only supports getting access to a > complete captured video (or audio) object. This does not permit a web > application to capture realtime video -- say as part of a video > conferencing application. It might be possible to do this by mapping the > viewfinder to a canvas, and then rapidly scraping the canvas, but, as > well as being extremely nasty, it doesn't solve the audio problem. > > Philip > > Robin Berjon wrote: > >> Hi all, >> >> I've updated the requirements document at: >> >> http://dev.w3.org/2009/dap/api-reqs/Overview.html >> >> It now contains information for each API, and tries to list a number >> of issues, though of course more work is needed. >> >> I'd like to ask everyone to spend a little bit of time reviewing it >> before the call. I think that we've gathered enough information that >> it is worth publishing it officially (as a WG Note, since it's not >> normative). And ideally that's a decision that we would be able to >> make on the call this week - so be sure to check it! >> >> > > -- Philip Gladstone 978-ZEN-TOAD (978-936-8623) Cisco Systems, Inc Boxboro, MA
Received on Thursday, 12 November 2009 15:30:47 UTC