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Re: [device-posture] Move the posture object out of the Screen interface. (#67)

From: Kenneth Rohde Christiansen via GitHub <sysbot+gh@w3.org>
Date: Fri, 23 Apr 2021 08:59:37 +0000
To: public-device-apis-log@w3.org
Message-ID: <issue_comment.created-825512663-1619168368-sysbot+gh@w3.org>
Never `device_posture` then it should be `devicePosture`. Putting it on just `window` and it should just be the class itself I think, like we have `window.Accelerator`. Looking at DeviceMotion etc, they only have global event handlers which I find a bit weird\

ondevicemotion = () => {}
addEventListener("devicemotion", () => {});

But I see that these are actually quite common. But I guess we want an object like Generic Sensors, so then it makes sense to either attach it somewhere that requires you to write the name (you don't need to write `window`), or we make a constructable object.

`.hid`, `.locks`, `.bluetooth`, etc are on `navigator`. 

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