Re: [community-group] Animation description by solely Bezier Curve is inadequate (#158)

@NateBaldwinDesign commented

> while color interpolation isn't in scope

Interesting assumption. 

I work with UX animation in frameworks like SwiftUI and Xamarin Forms and also 2D game animation.

It's very common to have opacity or color change with _animation_ curves over time, often in combination with motion animation.

As a trivial example, I have a collapsing control bar. After collapsing to a tab, it slowly fades to be less noticeable.

Looking at the [Transition](https://second-editors-draft.tr.designtokens.org/format/#transition) it just says _Represents a animated transition between two states_

(It also has a minor bit of fluff needs removing **timingFunction:** _The color of the shadow_ before the discussion of Beziers.)

My expectation is that animation is _inclusive_ in that parameters which affect appearance and can have different values, can have animation between those values. If not, that should be explicitly distinguished. An inclusive approach maps to more frameworks and tools.

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Received on Monday, 25 July 2022 05:37:59 UTC