- From: Leonard Daly <web3d@realism.com>
- Date: Wed, 30 Nov 2016 21:42:56 -0800
- To: public-decwebvr@w3.org
Received on Thursday, 1 December 2016 05:43:26 UTC
While this group is called Declarative WebVR, it is likely that whatever is developed will also need to handle flat-3D (e.g., 3D objects displayed on a desktop) and Augmented Reality. Developers are not going to want to write one set of code for VR, another for flat-3D, and a third for augmented reality. That does not mean this should be an LCD (lowest common denominator) solution. A solution that has different capabilities depending on the application and hardware in use with rollbacks to simpler processing if the environment doesn't handle it. At this initial stage, I think it is important to only specify the technologies use by the environment (i.e., web pages and browsers) without trying to dictate how the technologies might constrain the desired capabilities. This is the time to dream. -- *Leonard Daly* 3D Systems Architect & Cloud Consultant President, Daly Realism - /Creating the Future/
Received on Thursday, 1 December 2016 05:43:26 UTC