- From: Johannes Behr <johannes.behr@igd.fraunhofer.de>
- Date: Sat, 3 Nov 2012 21:26:56 +0100
- To: Kristian Sons <kristian.sons@dfki.de>
- Cc: xml3d-dev@cg.uni-saarland.de, public-d3d mlist <public-declarative3d@w3.org>, x3dom-developer mlist <x3dom-developers@lists.sourceforge.net>
Very interesting. They also have a structured (JSON) and unstructured part (Binary container). Simular to our split (we have DOM/external binary resources). We also played with the idea to put all the data for a single mesh into a single resource but rejected it at the end. (e.g html 1.1 partial request do not solve the problem and we also could not address a single property as extra resource) best regards johannes > Hi, > > COLLADA working group proposes a WebGL transmission format. > > Best, > Kristian > > > -------- Original-Nachricht -------- > Betreff: [Public WebGL] Proposal for a WebGL JSON format > Datum: Fri, 02 Nov 2012 11:50:25 -0700 > Von: Fabrice Robinet <fabricerobinet@me.com> > An: public_webgl@khronos.org <public_webgl@khronos.org> > > resent with fixed url for meet up. > > Dear WebGL group, > > I'd like to share with you a work in progress to define a JSON format for WebGL. > This initiative was initially started from the COLLADA working group. > It aims to be response to developers expectations to get 3D assets seamlessly on the web. > This is an entirely new format that stands at the end in the asset pipeline, it can be generated from COLLADA but it is not tied to it. > > This format reuses as much as possible existing concepts (like using typed arrays for binary blobs ) and be javascript friendly with JSON. It also takes advantage of a few concepts inherited from COLLADA that proved to be successful. > > There are already many JSON formats out there, so why another one ? > One implicit goal of this project is to gather all the great ideas from the community and focus on the particular goal of getting a JSON format usable for many developers. But obviously a single format cannot be convenient for everyone, for those (many) who want a delivery format ready for rendering, this effort is the way to go, for those who want to edit/remodel 3d assets and keep most informations then COLLADA would be better suited. > > General presentation of the top level project: > https://github.com/fabrobinet/collada2json/ > > More insights about the format (work in progress): > https://github.com/fabrobinet/collada2json/wiki/WebGLTF > > Last but not least, I'll be presenting the format at this meet-up: > http://www.meetup.com/WebGL-Developers-Meetup/events/82234862/ > I'll show there some demos that will be online shortly. > > All feedback is very welcome, > > Thank you, > Fabrice. > > > > --- Dr. Johannes Behr Head of Department: Visual Computing System Technologies Fraunhofer-Institut für Graphische Datenverarbeitung IGD Fraunhoferstr. 5 | 64283 Darmstadt | Germany Tel +49 6151 155-510 | Fax +49 6151 155-196 johannes.behr@igd.fraunhofer.de | www.igd.fraunhofer.de
Received on Saturday, 3 November 2012 20:27:24 UTC