Fwd: [Public WebGL] WebGLTF: Proposal for a WebGL transmission format

Hi,

COLLADA working group proposes a  WebGL transmission format.

Best,
   Kristian


-------- Original-Nachricht --------
Betreff: 	[Public WebGL] Proposal for a WebGL JSON format
Datum: 	Fri, 02 Nov 2012 11:50:25 -0700
Von: 	Fabrice Robinet <fabricerobinet@me.com>
An: 	public_webgl@khronos.org <public_webgl@khronos.org>



/resent with fixed url for meet up./

Dear WebGL group,

I'd like to share with you a work in progress to define a JSON format 
for WebGL.
This initiative was initially started from the COLLADA working group.
It aims to be response to developers expectations to get 3D assets 
seamlessly on the web.
This is an entirely new format that stands at the end in the asset 
pipeline, it can be generated from COLLADA but it is not tied to it.

This format reuses as much as possible existing concepts (like using 
typed arrays for binary blobs ) and be javascript friendly with JSON. It 
also takes advantage of a few concepts  inherited from COLLADA that 
proved to be successful.

There are already many JSON formats out there, so why another one ?
One implicit goal of this project is to gather all the great ideas from 
the community and focus on the particular goal of getting a JSON format 
usable for many developers. But obviously a single format cannot be 
convenient for everyone,  for those (many) who want a delivery format 
ready for rendering, this effort is the way to go, for those who want to 
edit/remodel 3d assets and keep most informations then COLLADA would be 
better suited.

General presentation of the top level project:
https://github.com/fabrobinet/collada2json/

More insights about the format (work in progress):
https://github.com/fabrobinet/collada2json/wiki/WebGLTF

Last but not least, I'll be presenting the format at this meet-up:
http://www.meetup.com/WebGL-Developers-Meetup/events/82234862/
I'll show there some demos that will be online shortly.

All feedback is very welcome,

Thank you,
Fabrice.

Received on Friday, 2 November 2012 19:24:52 UTC