- From: Chris Lilley <chris@w3.org>
- Date: Mon, 3 Oct 2011 23:17:40 +0200
- To: Johannes Behr <johannes.behr@igd.fraunhofer.de>
- CC: Sandy Ressler <sressler@nist.gov>, public-declarative3d@w3.org
On Monday, October 3, 2011, 11:11:31 PM, Johannes wrote: >> On Monday, October 3, 2011, 10:07:32 PM, Sandy wrote: >> SR> This seems interesting...do we need to interact with these folks?? How?? >> SR> Sandy >> SR> http://www.adobe.com/devnet/html5/articles/css-shaders.html >> Yes, its interesting. Also, clearly extensible to 3D vertex and pixel shaders. JB> I didn't read the full spec yet but this looks very promising. JB> It's not predefined fragment effects (like the svg filter) JB> but supports full custom vertex, fragment and mesh setup. Even JB> glsl is the vertex/fragment language of choice. Yes. Note that this is planned to be implemented as a 'custom' filter in the context of svg filter effects. Only rectilinear trimeshes are supported (but I think that is a reasonable trade off). JB> Does this run in any browser yet? Apparently Adobe has an experimental Webkit build that does this, and will be demo-ing it as their developer conference this week. JB> best regards JB> johannes >> As to how: the work is being done in the FX taskforce, which is a joint taskforce of the SVG and CSS Working groups. >> public-fx@w3.org >> http://lists.w3.org/Archives/Public/public-fx/ >> -- >> Chris Lilley Technical Director, Interaction Domain >> W3C Graphics Activity Lead, Fonts Activity Lead >> Co-Chair, W3C Hypertext CG >> Member, CSS, WebFonts, SVG Working Groups JB> -------- JB> Dr.-Ing. Johannes Behr tel: +49-6151-155-510 JB> Fraunhoferstr. 5 fax: +49-6151-155-196 JB> D-64283 Darmstadt skype: johannesbehr JB> Germany web: www.igd.fhg.de/www/igd-a4/ -- Chris Lilley Technical Director, Interaction Domain W3C Graphics Activity Lead, Fonts Activity Lead Co-Chair, W3C Hypertext CG Member, CSS, WebFonts, SVG Working Groups
Received on Monday, 3 October 2011 21:18:34 UTC