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Re: CSS shaders: Cinematic effects for the web | Adobe Developer Connection

From: Johannes Behr <johannes.behr@igd.fraunhofer.de>
Date: Mon, 3 Oct 2011 23:11:31 +0200
Cc: Sandy Ressler <sressler@nist.gov>, public-declarative3d@w3.org
Message-Id: <B656D74A-3A6C-4B88-A20F-44F7AD2D972B@igd.fraunhofer.de>
To: Chris Lilley <chris@w3.org>

> On Monday, October 3, 2011, 10:07:32 PM, Sandy wrote:
> SR> This seems interesting...do we need to interact with these folks?? How??
> SR> Sandy
> SR> http://www.adobe.com/devnet/html5/articles/css-shaders.html 
> Yes, its interesting. Also, clearly extensible to 3D vertex and pixel shaders.

I didn't read the full spec yet but this looks very promising. It's not predefined fragment effects (like the svg filter) 
but supports full custom vertex, fragment and mesh setup. Even glsl is the vertex/fragment language of choice.

Does this run in any browser yet?

best regards

> As to how: the work is being done in the FX taskforce, which is a joint taskforce of the SVG and CSS Working groups.
> public-fx@w3.org
> http://lists.w3.org/Archives/Public/public-fx/
> -- 
> Chris Lilley   Technical Director, Interaction Domain                 
> W3C Graphics Activity Lead, Fonts Activity Lead
> Co-Chair, W3C Hypertext CG
> Member, CSS, WebFonts, SVG Working Groups

Dr.-Ing. Johannes Behr	tel: +49-6151-155-510
Fraunhoferstr. 5			fax: +49-6151-155-196
D-64283 Darmstadt		skype: johannesbehr
Germany				web: www.igd.fhg.de/www/igd-a4/
Received on Monday, 3 October 2011 21:12:15 UTC

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