[Bug 17017] "unmatrix" code for 2D transforms incorrect

https://www.w3.org/Bugs/Public/show_bug.cgi?id=17017

--- Comment #2 from Dirk Schulze <dschulze@adobe.com> 2012-06-06 17:26:12 UTC ---
This is feedback from D. Baron. Mozilla still differs between 2D matrices and
3D matrices, but uses quaternions on decomposing 2D matrices as well. Not sure
if we can add a informative reference to decomposing code for 2d matrices.
Right now I don't have a good reference.

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Received on Wednesday, 6 June 2012 17:26:15 UTC